HomeGamesUpdatesPricingMethodology
Steam News18 July 20241y ago

Streets of Rogue 2 Early Access Launch Date Update; Sign Up for Playtest

Hi all, Matt here! I have a couple bits of development news! Here’s the short version: 📅 Streets of Rogue 2 is moving from its original release date of August 14th to a new release date of October 22nd.

In this update2

Full notes

Full Streets of Rogue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
  • Balance
  • Compatibility
  • UI and audio
addedI have a couple bits of development news! Here’s the short version:📅 Streets of Rogue 2 is moving from its original release date of August 14th to a new release date of October 22nd .
addedI have a couple bits of development news! Here’s the short version:But wait, a new release date? What’s going on here? What sort of shenanigans are at play? Well, I assure you the answer is a lot less interesting than that. I, uh… couldn’t program quite fast enough . :p
addedI have a couple bits of development news! Here’s the short version:While SoR 2 has had a few more folks working on it than its predecessor, I’m still the sole programmer/designer of this thing. Compared with other disciplines, programmers are notoriously bad at predicting how long a given task will take. Now replace “task” with “entire Early Access-ready game,” and as you can probably imagine, guesstimating correctly gets a tad trickier. I’d been targeting a summer launch for a while, which has led to a pretty intense 2024. And while the original release date would have been technically achievable, it would have also been tighter than I was comfortable with. The new date allows me some breathing room and the opportunity to make the game that much better.
addedI have a couple bits of development news! Here’s the short version:The new release date will also give me time to conduct a large-scale Pre-Release Playtest . If Streets of Rogue ’s history tells me anything, this should benefit development. Before the original SoR went into Early Access, I released a bunch of builds of the game for free. This was super useful for getting player feedback and paved the way for a smooth launch on Steam.
changedI have a couple bits of development news! Here’s the short version:The ETA for the future Playtest is late August / early September. Stay tuned for more news on that!
changedGo to the game's page and click the "Request Access" button to sign up now:Steam post image

Streets of Rogue changes

  • Roguehero
added📅 Streets of Rogue 2 is moving from its original release date of August 14th to a new release date of October 22nd .
addedBut wait, a new release date? What’s going on here? What sort of shenanigans are at play? Well, I assure you the answer is a lot less interesting than that. I, uh… couldn’t program quite fast enough . :p
addedWhile SoR 2 has had a few more folks working on it than its predecessor, I’m still the sole programmer/designer of this thing. Compared with other disciplines, programmers are notoriously bad at predicting how long a given task will take. Now replace “task” with “entire Early Access-ready game,” and as you can probably imagine, guesstimating correctly gets a tad trickier. I’d been targeting a summer launch for a while, which has led to a pretty intense 2024. And while the original release date would have been technically achievable, it would have also been tighter than I was comfortable with. The new date allows me some breathing room and the opportunity to make the game that much better.
addedThe new release date will also give me time to conduct a large-scale Pre-Release Playtest . If Streets of Rogue ’s history tells me anything, this should benefit development. Before the original SoR went into Early Access, I released a bunch of builds of the game for free. This was super useful for getting player feedback and paved the way for a smooth launch on Steam.
changedThe ETA for the future Playtest is late August / early September. Stay tuned for more news on that!

Hi all, Matt here!

I have a couple bits of development news! Here’s the short version:

  1. 📅 Streets of Rogue 2 is moving from its original release date of August 14th to a new release date of October 22nd.

  2. 🎮 We’ll be conducting an Open Playtest on Steam in the near future, free for anyone to join!

But wait, a new release date? What’s going on here? What sort of shenanigans are at play? Well, I assure you the answer is a lot less interesting than that. I, uh… couldn’t program quite fast enough. :p

While SoR 2 has had a few more folks working on it than its predecessor, I’m still the sole programmer/designer of this thing. Compared with other disciplines, programmers are notoriously bad at predicting how long a given task will take. Now replace “task” with “entire Early Access-ready game,” and as you can probably imagine, guesstimating correctly gets a tad trickier. I’d been targeting a summer launch for a while, which has led to a pretty intense 2024. And while the original release date would have been technically achievable, it would have also been tighter than I was comfortable with. The new date allows me some breathing room and the opportunity to make the game that much better.

The new release date will also give me time to conduct a large-scale Pre-Release Playtest. If Streets of Rogue ’s history tells me anything, this should benefit development. Before the original SoR went into Early Access, I released a bunch of builds of the game for free. This was super useful for getting player feedback and paved the way for a smooth launch on Steam.

The ETA for the future Playtest is late August / early September. Stay tuned for more news on that!

Go to the game's page and click the "Request Access" button to sign up now:

Steam post image

The prospect of releasing a pre-Early Access version of SoR 2 has often crossed my mind. But while SoR 1 ’s simple level-based structure lent itself well to creating nice little vertical slices of gameplay to iterate on, SoR 2 ’s long-gestating open world and numerous broader-scale systems have taken longer to gel. Even then, there’s still a LOT of malleability in a lot of areas of the game, which is why I’d like to hear your opinions!

Thanks for your patience, everyone! Looking forward to getting the game into your hands!

Join the community: 🔗DISCORD 🔗REDDIT

Follow Streets of Rogue 2 on social media: 🔗TWITTER (X) 🔗TIKTOK

Source

Steam News / 18 July 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.