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- Streets of Fortuna
Devlog #3 - Fixing the Fountain Bug
Attention Fortuna Citizens! Our third devlog is here and this time, Programmer Julia is here to talk about fixing a pesky NPC bug. Turns out, when you're simulating 3000 NPCs, there's a lot of silly things that can happ…
Announcement2 changesFixGameplay - Streets of Fortuna
Devlog #2 - NPC Behaviours & Simulation
Fortuna Citizens! Lead Designer Brent is back with our second Streets of Fortuna devlog, this time about programming NPC behaviours. Fortuna is a city that has simulated people who have their own schedules, behaviours a…
Store2 changesGameplay - Streets of Fortuna
Devlog #1 - First in-engine gameplay (WIP) 🏛 Streets of Fortuna Dev Update
Attention Fortuna Citizens! We are thrilled to share our first video devlog hosted by Lead Designer Brent Ellison. In this video, Brent shows off the first in-engine work-in-progress gameplay footage. You’ll see the pla…
Announcement2 changesUI/audioGameplay - Streets of Fortuna
Constructing a Capital of Late Antiquity 🏛 Streets of Fortuna Devlog
One of the most important considerations on Streets of Fortuna is the creation of editor tools for designers and artists. With hundreds of locations and tens of thousands of objects it takes a great deal of variety for…
Store10 changesGameplayUI/audio - Streets of Fortuna
Why Constantinople? 🏛 Streets of Fortuna Devlog
We often get asked “Why Constantinople 500 AD?”, either because people aren’t familiar with this uniquely fascinating moment in history, or because people ARE familiar and wonder which aspects are relevant to Streets of…
Security6 changesServerGameplay - Streets of Fortuna
Announcing Streets of Fortuna
We’re here to announce our next game, Streets of Fortuna. Fortuna is the city of your dreams! Or it will be, if you can survive. We've been secretly working on Streets of Fortuna for years. It's bigger than anything we'…
Announcement2 changesGameplay






