In this update3
Full notes
Full Street Vendor's Journey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- UI and audio
Street Vendor's Journey changes
From the very first day we started this project, we envisioned these days. Finally, we are here with the first update of our journey to version 1.0.
“If it’s possible in real life, it should be possible in the game. We’ll let the simulation handle the consequences.” We will uphold this principle with every update.
V0.2.0
Improvements
#1 - Customers now call us when they get bored.
#2 - The behavior of other citizens in the city now feels more natural.
#3 - The game economy has been updated to diversify gameplay styles and strategies.
#4 - When fast traveling to a region, if our arrival time is after the region's opening hours, the game design now allows this.
#5 - "Old on Wheel" Bicycle shop is waiting for you to upgrade your utility vehicle or sell various utility equipment.
#6 - Localization is active in 19 languages. If our large team of two has missed anything, we welcome your feedback.
#7 - Sunlight was very bright at certain times of the day. Adjustments were made.
UI
We tried to strengthen the relationship between the interface and context as much as possible.
Source
Changelog.gg summarizes and formats this update. How we read updates.
