Full notes
Full STREET UNI X update
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What changed
- Performance
- Gameplay
- UI and audio
- Fixes
STREET UNI X changes
STREET UNi X is HERE and BETTER THAN EVER with major update version 2.0! Now with an overhauled trick system, new tricks, mechanics, and more, with better than ever optimized performance!
Other changes include:
New Stuff
improvements to level geometry, design, and flow across all levels
modifications to level props, clutter, and bumpables across all levels
updating lighting across the board
made school more gay
awarded school the tiddlywinks championship banner
awarded goatrope the speed run champion banner
iterative tricks display up to 100 tuples
new music from Coup D'etat
new music from drive your plow over the bones of the dead
new music from ?NUMB?DAME?
new music from SUFFERING UNSEEN
new grab tricks
new flip tricks
new grind tricks
new coast tricks
swivel grind animation overhauled and swivel combo item iterates
implemented rail drops
implemented rail drop toggle in gameplay options
implemented spin with directions
implemented spin with directions toggle in gameplay options
implemented stalls as a trick and combo item
taught ducks how to quack
"HOT TRICKS" implemented into combo system
overhauled existing T-R-I-C-K SMS messages
added new T-R-I-C-K SMS messages
added SMS messages for all hot tricks
added SMS messages for all achievements
added SMS messages for select locations
tutorial updated to better explain Heat Meter
tuned trick heat values
tuned trick point values
updated some out of bounds areas
added sound when cheat code correctly entered
added a cute little kitty cat
Fixes
updated credits
updated Rewired
unity version upgrade
fixed secret rider display in rider select to reflect unlock order
fixed "feed the ducks" achievement
fixed rider selection screen lighting
fixed grab + walltap animation bug
fixed "On Fire" airborne flame particle not following the wheel properly
fixed "On Fire" stat boosts remaining active after bail
fixed PS classic controller mapping
fixed flash of white screen after BIOS before intro FMV
fixed issue with collision based SFX playing rapid fire repeatedly
Up/Down to select character on rider selection screen
some trick animations speed has been adjusted
new controller glyphs
port saved data from old version to current version
scoring on basketball hoops actually updates scoreboard
removed unnecessary duplicate assets
prevent grab and flip tricks from happening when holding either grind button
refactored game screens flow for significant improvement to loading time and performance
various bug fixes related to SMS messages
implemented baked vertex lighting system for improved performance (thanks Jay!!)
improved and optimized glass reflections throughout the game
new graffiti downtown and adjustments to old graffiti downtown
adjusted SMS inbox and message kerning for improved readability
chain link fence SFX now plays on collision
Some more big announcements coming real soon as well. Stay tuned, and in the mean time, keep shredding!
Source
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