Full notes
Full Street Race Kings update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Street Race Kings changes
Drifting mechanic has been reworked as a whole. More changes have been made as well via city additions and some AI adjustments. Will list out changes below:
Drifting Mechanic changes:
Vehicle physics have been adjusted when drifting, aimed at making drifts more fluid.
Scoring has been adjusted, points are less forgiving for burning out now but are more forgiving for wider drifts.
Camera has a slower rotational effect when following the vehicle in drift modes.
There is now an added multiplier when wider drifts are made, multiplier will change color to orange when in effect.
Smoke effects become larger when in drift mode
Other changes:
AI has been adjusted to be faster in highway races, some races have been adjusted with modified AI racing lines.
Neolectric city additions, new buildings have been added in place of some construction areas near the warehouse area. Some buildings have been adjusted and/or modified as well in other areas.
Fixed issue where drift event UI would appear in photo mode.
Source
Changelog.gg summarizes and formats this update. How we read updates.
