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Full notes
Full Street Legal 1: REVision update
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What changed
- Store
- Balance
- Performance
- Gameplay
- Fixes
- UI and audio
Street Legal 1: REVision changes
Random bodykit discounts
Custom bodywork will randomly be discounted at auto shops!
The discount is typically -25%, with some exceptions. The discounts make the prices similar to stock equivalents.
Discounts are applied per bodykit (same grouping as for coloring).
Discount RNG is re-rolled every couple races won.
Value of purchased discounted parts is permanently reduced - this means you can't sell them for profit, but repairs will be cheaper.
Why only bodykits? Because discounting these doesn't screw with career balance, as performance characteristics of these parts are largely identical to stock.
Exhaust & related
Added dual exhaust variant for Zed. This will come by default with supercharged cars featuring the dual header.
Added another variant of rear bumper 3, with dual exhaust cutouts.
Improved surface normals for several stock exhaust pipes.
Fixed several cases of dual exhaust asymmetry.
Fixed Furrano exhaust clipping into wheel wells.
Disabled SL2 exhaust tip N2O particle effect (style consistency).
- For modders & creative cheatersSL2 exhaust tips can now be attached to stock SL1 exhausts. Use the new garage cheat "NOISEBOMB" to allow them to show up in the Catalog for SL1 cars; You'll then want to use the "PEGAWRENCH" cheat to move them into better-looking positions, as clearly the stock pipes weren't designed for this :D For context, these normally-hidden parts are shipped with the game for use by imported SL2 cars (see car_convert folder).
Options
Added options to set preferred garage & driving camera modes (first person/classic, first person/hood/bumper/chase); You'll be automatically switched to the chosen camera / interaction mode upon entering the relevant section! You can also leave these as "NONE", retaining current behavior.
Moved various scattered options to a new "CAMERA & FIRST PERSON" category.
Various reorganization & renaming. If any option/bind appears to be missing, it has simply been moved.
First person garage
Smooth first person auto-entry.
Faster auto-entry in Mechanic mode.
Fixed view direction getting messed with upon dialog hide after directly switching between Catalog/CarInfo/ClubInfo using hotkeys.
Mechanic/Painter interface won't be always hidden if there's no car in the garage.
First person 'no car' / 'welcome' dialogs now instruct to press F4 / F8 for CarLot / Buy Cars.
Extended timeout for first person side panel auto-shown for a freshly started career.
Painter slider readouts now give prompts to use Mouse X / Y while Misc. Action 1 / 2 keys are held.
Cars & parts
Better Catalog previews for some Furrano & Naxas parts.
Fixed Yotta and Codrac door & Sunset and Yotta chassis paintability. Also patched Remo door paint issue.
Fixed suspension mount materials for several cars.
Fixed underscaled Ninja rear door.
Improved Zed rear bumper 3 normals.
North East
Cleaned up various misplaced objects.
Fixed some cases of building Z-fighting.
Plugged a big hole in a wall.
Fixed a missing window texture for one of the common building types.
Misc
Fixed possible game crash upon toggling first person mode simultaneously with section change.
Fixed Racer Rangefinder, and potentially also opponent spawning not working properly in hood/bumper cam.
Fixed Garage car explode button being selectable with arrow keys, causing selection to leave side panel.
Improved Shop #3 part grouping.
Added difficulty warning & suggestion to complete Classic Career with ACE Mutator first to Junkman Career description. This text goes away after you do that or complete a JM run.
More to come! Stay tuned! :)
Source
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