Full notes
Full Street Cleaner 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Fixes
Street Cleaner 3 changes
A mostly back end update. Fixes for bugs, updates to Steam API and FMOD audio.
Minor tweaks to player physics. Jumping in for an attack should feel better now!
Added a grace period to Honoko's jump landing, so you can immediately roll out of it. And removed standing hurt box when going from roll right into crouch.
Extended Honoko's normal attack reach slightly.
Fixed a soft lock in stage 1. (Solo Cogex in secret area)
Fixed a problem where some sound events didn't play properly.
Fixed some music not properly resetting after death.
Made a couple of background secrets in the Graveyard slightly more visible.
Pay a visit to our friends at the State of Synth podcast IN GAME! If you know the logo you'll know where to find them, but you may have to let them know you're coming first!
Secret ending cutscene should play regardless of game mode. Didn't want people playing All Characters to miss out on that!
If you encounter any problems, please let us know!
And as always, if you like the game, please consider leaving a review. It's the best way to help out a game you like!
Source
Changelog.gg summarizes and formats this update. How we read updates.
