In this update6
Full notes
Full Strayed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Store
- UI and audio
- Maps
Strayed changes
Welcome back to Strayed, Survivors.
Looking good won't keep you alive. But it certainly helps.
Fashion & Firepower arrives with an updated player model, a fresh collection of new clothing, two new guns, and an explosive solution to early game raiding.
Updated Player Model & New Clothing Options!
The player model has been given a visual refresh!
Expand your wardrobe with a range of new clothing pieces, with options to suit any climate. There are a total of 13 new clothing items:
Long Sleeve
T-Shirt
Tank Top
Jacket
Jeans
Snow Pants
Cargo Shorts
Baseball Cap
Beanie
Doo Rag
Shoes
Boots
Sandals
M4A3 Semi Auto Rifle
Inspired by modern AR-platform marksman rifles, the M4A3 blends familiarity with long-range performance, making it a deadly option for players who like to pick their shots rather than spray and pray.
This gun is not researchable and can only be found in high tier crates, locked crates, and airdrops.
SPAS-12 Shotgun
The iconic SPAS-12 joins Strayed as a powerful semi-automatic shotgun. Deliver devastating close-range damage with rapid follow-up shots, making it the perfect choice for defending your base and dominating CQB.
This gun is not researchable and can only be found in high tier crates, locked crates, and airdrops.
Bundle Charge (Low-tier explosive)
Meet the Bundle Charge, a new low-tier explosive crafted using only a Toolbox Module. Designed to stand in as shoddy raid equipment before you acquire late-game raiding tools, it's the perfect item to kickstart your explosive arsenal. If it wasn't obvious, you'll need pipe bombs to craft it!
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Full Patch Notes
Added
M4A3
Spas-12
New/improved remote player model
13 new assorted clothing items
Bundle charge (Low tier explosive)
Ramp deployable
“Grip to split”, allowing the grip trigger to be used for easy half splitting of stacks
“Grip to split” + drop, gripping a stack and dropping it will drop only half of it to the ground
Container sorting (only applied to storage crates and resource containers, visuals not complete)
Changed
Updated resource container model with resource visuals inside
Rewrote & improved virtual stock
Container windows now match your head height
Workbench UI is now much cleaner and easier to use
Research bench text turns green when ready to research
Building ghosts are now red when there are insufficient resources to place
Made pipe bomb slightly more common
ATV fuel container now highlights when you can open it
ATV storage container highlight is easier to see
Currently opened containers will remain highlighted until closed
Moved to Unity’s terrain system as the renderer / mesh generator
Platform logins will now be attempted 4 times to workaround meta login problems
Roads now flatten the surrounding terrain more cleanly
Improved networking performance
Pipe Bomb now requires toolbox rather than welding tool
Stack splitting now plays sounds
Improved deployable sending logic to be less error prone
Fixed
Deployable explosives placing on top of each other
Various cases where players couldn’t hear or speak to each other
Player sinking into the ground when standing on edges of objects (like sleeping bags)
Swinging a tool while lagging causing hits to not register
Stim / bandage trigger being extremely offset
Ability to interact with some objects through base pieces (like doors)
Nodes not randomizing when respawning
Tool impacts making high pitched “tick” sounds
Oil Refinery interior collider desync between client and server
Oil Refinery’s exterior pallets appearing dark / black
Confirm / deny leave buttons being really hard to press
Furnaces no longer delete excess output when full
Garage door outlines no longer blind users opening the door
ATV outline rendering offset from the actual ATV
Various objects not being shreddable
Rain and snow rotating with your body when seated
Distant code locks rendering incorrectly
UI panels teleporting away or towards your camera when spam opening containers
Dropped items sometimes floating above the ground / surface
Grip to drop still progressing after closing your radial menu
Elevator shafts at research lab causing excessive drawcalls on Quest
Metal refinery heat going above maximum
Monuments rendering way too far away (causing slowdowns on Quest)
Accidental toggling of attachments when reloading a gun
Pink grenade launcher particles
Join the Strayed Community!
If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
Official Strayed Discord Server
Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Official Strayed Subreddit
Official Strayed X Page
Official Strayed Instagram
Official Strayed TikTok
Source
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