In this update7
Full notes
Full Strayed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Balance
- Performance
- Server
- Store
Strayed changes
New Frontiers Has Arrived
Welcome to New Frontiers — the beginning of a new era for Strayed.
This is one of the largest updates Strayed has received so far. It expands the world with two entirely new biomes, a complete overhaul of Strayed’s terrain systems, and new survival systems that make the environment more dynamic and rewarding than ever before. From temperature survival mechanics and biome-specific resources to smoother controls, improved visuals, and major system rewrites, New Frontiers lays the groundwork for the future of Strayed.
A Completely Rebuilt World
New Frontiers introduces a full overhaul of Strayed’s terrain systems. Terrain shaders, vegetation, rock formations, and biome assets have been rebuilt from the ground up, creating a richer, more varied world to explore. These improvements were also designed with Quest hardware in mind, improving visual clarity and making the environment easier to read during gameplay while maintaining smooth performance.
When Strayed first began development, the world consisted entirely of a single forest biome. That environment defined the game’s earliest versions and laid the foundation for the survival experience players know today. With New Frontiers, that original biome has been fully reworked with updated terrain materials, vegetation, and environment assets. Alongside the introduction of entirely new biomes, this refresh brings Strayed’s forests to the next level.
Steam post imageSteam post image
New Desert Biome
Expansive dunes and rugged rock formations define Strayed’s new Desert Biome, introducing a completely new environment for players to explore and survive in. While overall resource spawns remain consistent with other regions, the desert contains a higher concentration of sulfur nodes, making it a valuable destination for players preparing for combat or large-scale raids.
Steam post imageSteam post image
New Snow Biome
The Snow Biome introduces a harsh frozen landscape where survival becomes significantly more challenging. Dynamic snowy weather can sweep across the region, and without proper preparation, the extreme cold can quickly become a serious threat. While all three node types are equally common here, the density of nodes is unmatched with other biomes. If you can withstand the freezing temperatures the Snow Biome can be very rewarding.
Steam post imageSteam post image
Temperature & Comfort Systems
Feeling Chilly?
The Snow Biome introduces a survival challenge through the new Temperature system. Without proper clothing, the cold will gradually damage you over time and can eventually kill you. Protect yourself with cloth clothing and heat sources such as campfires and furnaces.
You can now heal passively with the new Comfort status. Gain Comfort by staying near heat sources like campfires, furnaces, and refineries. While comfortable, your hunger is gradually converted into health, so make sure you stay well fed.
Performance & System Improvements
New Frontiers also includes a wide range of core improvements aimed at making Strayed run smoother and feel more responsive than ever. Several major systems have been rebuilt from the ground up, including terrain rendering, player movement, item grabbing, and deployable networking. We’ve also overhauled terrain assets, improved road generation, and optimized rendering systems to maintain strong performance across Quest devices while improving visual quality. This update represents one of the largest technical overhauls Strayed has received so far, laying a stronger foundation for future updates.
Highlights include:
Rebuilt terrain shader and grass rendering for Quest
Complete rewrite of the player controller
Complete rewrite of the item grabbing system
Improved deployable networking and syncing
Terrain asset overhaul across the entire map
Making Strayed More Accessible
Alongside the New Frontiers update, we will be permanently reducing Strayed’s price from $19.99 to $14.99. As Strayed continues to grow, our goal is to make the game more accessible and welcome more players into its evolving world. A larger community means more active servers, more encounters, and a richer survival experience for everyone. We’re excited to open the doors to more players as Strayed enters this next chapter.
Recent Cosmetic Packs
In case you missed them, we recently released two cosmetic packs: the Heartbreaker Skin Pack and the Scarab Skin Pack. These optional cosmetics are a great way to customize your weapons while supporting the continued development of Strayed.
Full Patch Notes
Below is a complete list of additions, changes, fixes, and improvements included in the New Frontiers update.
Added
Desert biome
Snow biome
Temperature system
Comfort healing system
Maps automatically download and save for faster load times
Team ownership / promotion system
Ability to kick team members
Team member display color
Bag renaming
Player status lists on wrist UI
Harvestable tree stumps
Forest & desert bushes
Build piece demolish timer in blueprint UI
“Demolish disabled” indicator in blueprint UI
“Legacy” control scheme setting. Existing players default to the legacy scheme, while new players default to the new control scheme
“Toggle crouch” setting
Cold protection % in armor UI
Changed
Increased amount of road junkpiles
Rewrote grass rendering to work on Quest
Rewrote terrain shader for more detail at same cost as old one
Completely revamped all terrain asset models
Completely rewrote player controller
Completely rewrote item grabbing system
Default jump is now up on turning joystick
Default crouch is now down on turning joystick
Radial menu is now primary controller button (formerly jump)
Grabbing items now animates them to your hand
Quest 2 and 3(S) no longer use dual-core mode (CPU-Level 6) to improve stability and performance
Revamped road material and visuals
Remodeled wood high walls and gates
Rewrote deployable networking logic to reduce errors
Improved road routing logic
Optimized the inventory player renderer
Adjusted door lock heights for ease of access
Fixed
Ability for players to glitch through monument walls
Ocean monuments can no longer spawn out of bounds
Players being flung off vehicles when dismounting
Player getting stuck in walls when respawning
Item interactions randomly no longer working
Body floating into face when seated in vehicles
Traps shooting through doors
Terrain no longer incorrectly reflects warehouse interior lighting
Long-standing map desync issues between client and server (no more invisible rocks)
Various UI elements being inverted on your left hand
Various dropped items glowing at night
Grabbed arrows glowing at night
Monument terrain appearing incorrectly shaded
Highlight effect getting stuck on grabbable objects
Removed
Streamer mode option on Quest as it was not functional
Join the Strayed Community!
If you have concerns/questions/suggestions/feedback etc., don't hesitate to chat on our Discord:
Official Strayed Discord Server
Other Strayers are waiting for you to survive with them. Follow us and stay tuned to more updates and announcements on our official channels:
Source
Changelog.gg summarizes and formats this update. How we read updates.
