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Steam News9 August 20241y ago

Demo V1.0 Updates

Hello friends, it’s Fan, the developer of Stray Path! The Demo V1.0 is now live! Fat Onino(Fei Cong) and I got tons of new content for you, so let’s dive in: New Additions New Character: Beast Tamer Unlockable in the Jo

Full notes

Full Stray Path update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello friends, it’s Fan, the developer of Stray Path! The Demo V1.0 is now live!

What changed

1 fix13 additions6 changes0 removals
  • Gameplay
  • UI and audio
  • Events
  • Maps
  • Performance
addedFat Onino(Fei Cong) and I got tons of new content for you, so let’s dive in:
addedNew AdditionsNew Character: Beast Tamer Unlockable in the Journal system
addedNew AdditionsAdded the new boss Added boss challenge for the final scene of the third level
addedNew AdditionsNew Relics: Snake Sword and Fire Feather
addedNew AdditionsNew Emblem System: Choose different emblems to adjust your Journal system content
addedNew AdditionsNew Card: Relic Conversion Table Converts relics into permanent effects Randomly appears in relic upgrade rooms, starting from the second stage

Stray Path changes

addedFat Onino(Fei Cong) and I got tons of new content for you, so let’s dive in:
addedNew Character: Beast Tamer Unlockable in the Journal system
addedAdded the new boss Added boss challenge for the final scene of the third level
addedNew Relics: Snake Sword and Fire Feather
addedNew Emblem System: Choose different emblems to adjust your Journal system content

Fat Onino(Fei Cong) and I got tons of new content for you, so let’s dive in:

New Additions

  • New Character: Beast Tamer

    • Unlockable in the Journal system

  • Added the new boss

    • Added boss challenge for the final scene of the third level

  • New Relics: Snake Sword and Fire Feather

  • New Emblem System: Choose different emblems to adjust your Journal system content

  • New Card: Relic Conversion Table

    • Converts relics into permanent effects

    • Randomly appears in relic upgrade rooms, starting from the second stage

  • New Event System: Manually enable events from the character selection screen. Events are off by default. When enabled, events may trigger upon entering rooms

    • Encounter Events: Offer rich rewards

    • Challenge Events: Increase game difficulty

  • New Tutorial: Starts when you begin a new game

    • Added a reset tutorial option in the settings menu. Reset takes effect after restarting the game

  • New Game Completion Scoring: Scores can unlock new features

    Optimizations & Adjustments

  • OptimizationRemoved Crit Rate, Evade Rate, and Heal Crit Rate attributes. Added Rage, Shield, and Drop attributes. These new attributes are charge-based and activate when fully charged through relics
  • Optimization: Enemies with countdown abilities now have card shaking as a turn change indicator

  • OptimizationReduced the number of spiders in elite spider rooms
  • OptimizationFixed the issue where snakes in elite snake rooms would appear in the front row
  • OptimizationAdded detection and limits for save-load (SL) abuse. Multiple SL attempts will refresh enemies on the field
  • OptimizationAdded a second confirmation setting for crossroad cards, enabled by default
  • OptimizationImproved the save system. Loading a save now updates to the latest version of cards and relics. Buffs are now properly saved
  • AdjustmentTweaked effects and values of some relics
  • AdjustmentAdjusted crossroad prompts and rewards in different rooms
  • AdjustmentAdjusted the positions of elite rooms
  • AdjustmentTweaked values for some enemies

Source

Steam News / 9 August 2024

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