While working on implementing the new multi tab production bars for putting tech into production a long with new sound menu options and key binding system, we also have been busy working on readying the replacement isla
Full notes
Full Stratus: Battle For The Sky update
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What changed
0 fixes1 addition0 changes0 removals
UI and audio
addedWhile working on implementing the new multi tab production bars for putting tech into production a long with new sound menu options and key binding system, we also have been busy working on readying the replacement islands and putting together the first prefab home island that is configured and modeled for the UE4 grid system. Old home island in Stratus:Battle for the sky and new test mesh showing single prefab island with underside.. Texture still to be set and edge farms and vines.. but island is setup to use adjustable textures. The new home island is also properly setup for UE4 Grid scaling, now bridges can place and link up on island edges no mater where island is placed on map so that island shapes are always able to link up. We are aiming to have 4 home island prefabs ready and 10 smaller islands for placing on world maps by the middle of this week. this will be setting stage for having islands for testing AI on and also test map for Multiplayer and setting stage for getting networking implemented so players can start actively playing again under the new engine.
Stratus: Battle For The Sky changes
addedWhile working on implementing the new multi tab production bars for putting tech into production a long with new sound menu options and key binding system, we also have been busy working on readying the replacement islands and putting together the first prefab home island that is configured and modeled for the UE4 grid system. Old home island in Stratus:Battle for the sky and new test mesh showing single prefab island with underside.. Texture still to be set and edge farms and vines.. but island is setup to use adjustable textures. The new home island is also properly setup for UE4 Grid scaling, now bridges can place and link up on island edges no mater where island is placed on map so that island shapes are always able to link up. We are aiming to have 4 home island prefabs ready and 10 smaller islands for placing on world maps by the middle of this week. this will be setting stage for having islands for testing AI on and also test map for Multiplayer and setting stage for getting networking implemented so players can start actively playing again under the new engine.
While working on implementing the new multi tab production bars for putting tech into production a long with new sound menu options and key binding system, we also have been busy working on readying the replacement islands and putting together the first prefab home island that is configured and modeled for the UE4 grid system. Old home island in Stratus:Battle for the sky and new test mesh showing single prefab island with underside.. Texture still to be set and edge farms and vines.. but island is setup to use adjustable textures. The new home island is also properly setup for UE4 Grid scaling, now bridges can place and link up on island edges no mater where island is placed on map so that island shapes are always able to link up. We are aiming to have 4 home island prefabs ready and 10 smaller islands for placing on world maps by the middle of this week. this will be setting stage for having islands for testing AI on and also test map for Multiplayer and setting stage for getting networking implemented so players can start actively playing again under the new engine.