In this update7
Full notes
Full Stratos update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, I’d love to hear your thoughts & opinions on the future of Stratos. What kind of gameplay elements would you like me to feature/prioritize in upcoming updates?
What changed
- Gameplay
- Balance
- Events
- Store
Stratos changes
Some ideas so far-
Encounters
Increase the variety of encounters, e.g.
Pirates can intercept the player ship while travelling
Storms that can damage the ship
Story, Quests & Characters
Create a Story Mode which drives the player through several steps
Different quest types, e.g. Collection, Bounty Hunting
Work on social immersion, giving the crew their own character, motivation & social relationships
Increasing the kinds of activities crew conduct, making relaxing and working seem more natural
World events & Mutators
World-size events that occur randomly or as an option on a new game, e.g.
Drought – no water resource islands
Severe weather – blocks tiles and creates storms
Region prosperity/celebration – boosts economy, mining yields etc…
War / blockades- increased military presence, blocks tiles
Civil changes/rebellions – affects economy
Plagues – illness among crew
Factions
Introduce custom factions with their own attributes
Affects seller costs & stock
Unique quests & rewards based on faction
Island relationships, e.g. farms provide food to villages, influences economy
Trade routes that create merchant vessels on relevant tiles
Royal hierarchies
Objectives & Achievements
Turn the objectives into Steam achievements
More small scale objectives
More detailed objective rewards
Combat & Gear
Synergy between weapons and armour
Improve tactics, e.g. taking cover behind obstacles
Bosses
World
New islands, e.g. Towns, shipwrecks
Village names
More detailed island purchasing and management, e.g. resource production
Source
Changelog.gg summarizes and formats this update. How we read updates.
