Full notes
Full Strategos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
Map Campaign
Added new Syracuse vs Carthage (Sicilian Wars) campaign on the same Sicily map (with some settlement differences) as existing First Punic War campaign. This also involved further localization of the map campaign, AI improvements, and expanding on the map campaign code to fit new campaigns with asymmetrical starting armies and reinforcement, new army strengths, different victory conditions, distinct AI behavior and such
Added settlement hover terrain type information
Add more options for mercenary units, and randomized
Fixes to mercenary hiring like not showing same option twice
Improved map campaign AI use of fleet moves
Added 2 units for raw/light reinforcements, new armies and mercenaries as needed
Increased walled city debuff to besiegers, and increased its bonus to allied reinforcement rolls
Improved AI calculation of advantage when choosing to garrison, fight or retreat
Improve use of AI general type disposition and display on tooltip
Rebalanced army creation, matching player choices and improving variety
Improved various texts
Fixed bugs with player erroneously picking up AI army
Made AI better at pursuing siege opportunities and using them to gain advantage in upcoming battles
Improved AI pathing around player armies where appropriate
Improved AI response to not finding paths
Fixed issues with AI aggression from pathfinding issues (ie more aggressive now when appropriate)
AI better at staying withdrawn from recently lost battles to instead regroup
Improved AI following and support of allied armies
Improve AI seek sieges to relieve
Improve overall defensive AI strategy
Fixed bug with reloading campaigns with existing ongoing besieged garrisons
Fixed bug with free diplomacy roll after enemy retreat text persisting
Fixed bug with garrisons not resetting on season end
Localization
Many localization updates for German, French, Spanish and Russian, especially to Unit Names and Descriptions
Started localizing the Map campaign UI
Army Lists
Minor edits to base Camillan Roman army list to include more optional Italian units
We've also created a functional first pass on implementing chariots, but not all animations are completed and it's not yet in the public build.Steam post image
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
