Steam News11 February 20263mo ago

Map Campaign AI updates, more Localization, Chariots in progress

Map Campaign Added new Syracuse vs Carthage (Sicilian Wars) campaign on the same Sicily map (with some settlement differences) as existing First Punic War campaign.

Full notes

Full Strategos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions15 changes0 removals
  • Maps
addedMap CampaignAdded new Syracuse vs Carthage (Sicilian Wars) campaign on the same Sicily map (with some settlement differences) as existing First Punic War campaign. This also involved further localization of the map campaign, AI improvements, and expanding on the map campaign code to fit new campaigns with asymmetrical starting armies and reinforcement, new army strengths, different victory conditions, distinct AI behavior and such
addedMap CampaignAdded settlement hover terrain type information
addedMap CampaignAdd more options for mercenary units, and randomized
changedMap CampaignFixes to mercenary hiring like not showing same option twice
changedMap CampaignImproved map campaign AI use of fleet moves
addedMap CampaignAdded 2 units for raw/light reinforcements, new armies and mercenaries as needed

Map Campaign

  • Added new Syracuse vs Carthage (Sicilian Wars) campaign on the same Sicily map (with some settlement differences) as existing First Punic War campaign. This also involved further localization of the map campaign, AI improvements, and expanding on the map campaign code to fit new campaigns with asymmetrical starting armies and reinforcement, new army strengths, different victory conditions, distinct AI behavior and such

  • Added settlement hover terrain type information

  • Add more options for mercenary units, and randomized

  • Fixes to mercenary hiring like not showing same option twice

  • Improved map campaign AI use of fleet moves

  • Added 2 units for raw/light reinforcements, new armies and mercenaries as needed

  • Increased walled city debuff to besiegers, and increased its bonus to allied reinforcement rolls

  • Improved AI calculation of advantage when choosing to garrison, fight or retreat

  • Improve use of AI general type disposition and display on tooltip

  • Rebalanced army creation, matching player choices and improving variety

  • Improved various texts

  • Fixed bugs with player erroneously picking up AI army

  • Made AI better at pursuing siege opportunities and using them to gain advantage in upcoming battles

  • Improved AI pathing around player armies where appropriate

  • Improved AI response to not finding paths

  • Fixed issues with AI aggression from pathfinding issues (ie more aggressive now when appropriate)

  • AI better at staying withdrawn from recently lost battles to instead regroup

  • Improved AI following and support of allied armies

  • Improve AI seek sieges to relieve

  • Improve overall defensive AI strategy

  • Fixed bug with reloading campaigns with existing ongoing besieged garrisons

  • Fixed bug with free diplomacy roll after enemy retreat text persisting

  • Fixed bug with garrisons not resetting on season end

Localization

  • Many localization updates for German, French, Spanish and Russian, especially to Unit Names and Descriptions

  • Started localizing the Map campaign UI

Army Lists

  • Minor edits to base Camillan Roman army list to include more optional Italian units

We've also created a functional first pass on implementing chariots, but not all animations are completed and it's not yet in the public build.Steam post image

Source

Steam News / 11 February 2026

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