Full notes
Full Strategos update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
- Fixes
Map Campaign
supply blocked by enemy armies even if on your settlements, and other supply calculation fixes
Balance
Various changes to Cohesion Test modifiers:
warband and mob more brittle (-2 from -1)
mutual cav combat more deadly (-2 from -1)
mutual cav charges much more deadly (-4 from -2)
foot vs steady lancers more deadly for foot (-2 from -1)
foot vs warband more deadly for foot (-3 from -2)
polearm in adjacency better supported (up to 2, 1 per adjacency, rather than only 1 and only if full adjacency)
heavy infantry in melee specifically +1 on top of normal steady heavy inf +1
(on the whole this means heavy infantry lines, especially polearms in adjacency, last longer, while warbands hit harder but are more brittle, and cavalry vs cavalry combats resolve more quickly)
Updated manual and tooltip texts for above modifier changes
Controls/Gameplay
units given move to attack commands better at finding enemy flanks if target already occupied
units have to get more behind an enemy to flank them
don't cancel current move when close range manual attack command fails due to side not available
Formation Movement
Smoothed and slowed down steep angle formation rearrangement movement, while also blocking anarchic charges if recently rearranged formation in order to prevent too quick of sliding into flank attacks after turning while also improving formation movement fluidity and appearance
Army Lists
Changed Slave Revolt light foot to Psiloi from Javelinmen
Small edit to Spartan general ratings
Unit Selection
added None option to sandbox mode selection slots (except first general)
Misc
fixed Unit Details popup title width for Localization
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
