Steam News6 February 20263mo ago

Balance changes for battle speed, formation movement fluidity, supply calcs...

Map Campaign supply blocked by enemy armies even if on your settlements, and other supply calculation fixes Balance Various changes to Cohesion Test modifiers: warband and mob more brittle (-2 from -1) mutual cav combat

Full notes

Full Strategos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition16 changes0 removals
  • Maps
  • Balance
  • Gameplay
  • Fixes
changedMap Campaignsupply blocked by enemy armies even if on your settlements, and other supply calculation fixes
changedBalanceVarious changes to Cohesion Test modifiers:
changedBalancewarband and mob more brittle (-2 from -1)
changedBalancemutual cav combat more deadly (-2 from -1)
changedBalancemutual cav charges much more deadly (-4 from -2)
changedBalancefoot vs steady lancers more deadly for foot (-2 from -1)

Map Campaign

  • supply blocked by enemy armies even if on your settlements, and other supply calculation fixes

Balance

  • Various changes to Cohesion Test modifiers:

  • warband and mob more brittle (-2 from -1)

  • mutual cav combat more deadly (-2 from -1)

  • mutual cav charges much more deadly (-4 from -2)

  • foot vs steady lancers more deadly for foot (-2 from -1)

  • foot vs warband more deadly for foot (-3 from -2)

  • polearm in adjacency better supported (up to 2, 1 per adjacency, rather than only 1 and only if full adjacency)

  • heavy infantry in melee specifically +1 on top of normal steady heavy inf +1

  • (on the whole this means heavy infantry lines, especially polearms in adjacency, last longer, while warbands hit harder but are more brittle, and cavalry vs cavalry combats resolve more quickly)

  • Updated manual and tooltip texts for above modifier changes

Controls/Gameplay

  • units given move to attack commands better at finding enemy flanks if target already occupied

  • units have to get more behind an enemy to flank them

  • don't cancel current move when close range manual attack command fails due to side not available

Formation Movement

  • Smoothed and slowed down steep angle formation rearrangement movement, while also blocking anarchic charges if recently rearranged formation in order to prevent too quick of sliding into flank attacks after turning while also improving formation movement fluidity and appearance

Army Lists

  • Changed Slave Revolt light foot to Psiloi from Javelinmen

  • Small edit to Spartan general ratings

Unit Selection

  • added None option to sandbox mode selection slots (except first general)

Misc

  • fixed Unit Details popup title width for Localization

Source

Steam News / 6 February 2026

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