Steam News2 February 20263mo ago

Map Campaign Reinforcement and Siege updates, new Settings, etc...

Map-Campaign significant overhaul of reinforcement code, roll for reinforcement in off-season if armies have any losses or have less than full number of armies, and rolls are somewhat more generous, and fixed generation

Full notes

Full Strategos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions4 changes1 removal
  • Maps
  • Gameplay
fixedMap-Campaignsignificant overhaul of reinforcement code, roll for reinforcement in off-season if armies have any losses or have less than full number of armies, and rolls are somewhat more generous, and fixed generation of new armies to have right number of generals, and list names of new reinforcements added
addedMap-Campaignadded portraits of allied support armies to city info hover to see what kind of support a settlement can provide
changedMap-Campaignvarious minor text fixes to map campaign
changedMap-Campaignrevised some modifiers to siege and marching
fixedMap-Campaignvarious improvements to map campaign AI: more intelligently pursue sieges, better use of fleet actions, doesn't diplomacy as much especially late game, chooses better army placement, fixed some bugs with stuck in can't march loop
changedMap-Campaignfixes to hovering armies tooltip not always display well during AI turn

Map-Campaign

  • significant overhaul of reinforcement code, roll for reinforcement in off-season if armies have any losses or have less than full number of armies, and rolls are somewhat more generous, and fixed generation of new armies to have right number of generals, and list names of new reinforcements added

  • added portraits of allied support armies to city info hover to see what kind of support a settlement can provide

  • various minor text fixes to map campaign

  • revised some modifiers to siege and marching

  • various improvements to map campaign AImore intelligently pursue sieges, better use of fleet actions, doesn't diplomacy as much especially late game, chooses better army placement, fixed some bugs with stuck in can't march loop
  • fixes to hovering armies tooltip not always display well during AI turn

  • fixed bug with pious trait reroll on routed unit roll for destroy

  • changed sieges so one unit of besieged army lost per turn of siege actions done against it, but army no longer destroyed on successful siege roll, instead force battle on successful siege action

  • fix button selection blocking on AI turn not always turning on and reinforcement roll button not turning off on AI turn

  • updated rules text and roll modifier windows with new information and rules changes

Settings

  • rearranged main menu settings and tooltips for added options

  • option for disabling bark sounds

  • option for disabling hover button sounds

  • option for enabling sandbox/debug unit selection mode

AI

  • small edits to reserve deployment spacing at very large army sizes

Source

Steam News / 2 February 2026

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