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Steam News22 November 20214y ago

Strategic Command WWII: War in Europe - v1.23.00 Update

A new patch is now available for Strategic Command WWII: War in Europe. Check out the full changelog below: GAME ENGINE - Fixed an issue where active convoy calculations were performed prior to resource strength calcula

Full notes

Full Strategic Command WWII: War in Europe update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions0 changes0 removals
  • Gameplay
  • Store
  • Fixes
addedA new patch is now available for Strategic Command WWII: War in Europe. Check out the full changelog below:
fixedGAME ENGINE - Fixed an issue where active convoy calculations were performed prior to resource strength calculations, which could incorrectly result in some convoys showing as invalid, due to a weakened port, prior to the final resource strength updates (Mithilotter). - Fixed an issue where renaming your HQ in the PURCHASE screen would not remove the originally named HQ from the list (ArcturusRising). - Fixed an issue where a SURRENDER_2 event would incorrectly remove a friendly unit relative to the event recipient ID when located in the capital (petedalby). - Removed the GDI+ installed check at runtime.
addedEDITOR - Frozen weather zone data for Sea Effects can now be amended (no longer locked in) for Winter and Late Winter settings.
fixed1940 and 1942 Campaigns - Fixed the Loop text for travel from the US to the Red Sea and Persian Gulf to display the correct length of turns the journey will take (Duedman).

Strategic Command WWII: War in Europe changes

addedA new patch is now available for Strategic Command WWII: War in Europe. Check out the full changelog below:
fixedGAME ENGINE - Fixed an issue where active convoy calculations were performed prior to resource strength calculations, which could incorrectly result in some convoys showing as invalid, due to a weakened port, prior to the final resource strength updates (Mithilotter). - Fixed an issue where renaming your HQ in the PURCHASE screen would not remove the originally named HQ from the list (ArcturusRising). - Fixed an issue where a SURRENDER_2 event would incorrectly remove a friendly unit relative to the event recipient ID when located in the capital (petedalby). - Removed the GDI+ installed check at runtime.
addedEDITOR - Frozen weather zone data for Sea Effects can now be amended (no longer locked in) for Winter and Late Winter settings.
fixed1940 and 1942 Campaigns - Fixed the Loop text for travel from the US to the Red Sea and Persian Gulf to display the correct length of turns the journey will take (Duedman).

A new patch is now available for Strategic Command WWII: War in Europe. Check out the full changelog below:

GAME ENGINE - Fixed an issue where active convoy calculations were performed prior to resource strength calculations, which could incorrectly result in some convoys showing as invalid, due to a weakened port, prior to the final resource strength updates (Mithilotter). - Fixed an issue where renaming your HQ in the PURCHASE screen would not remove the originally named HQ from the list (ArcturusRising). - Fixed an issue where a SURRENDER_2 event would incorrectly remove a friendly unit relative to the event recipient ID when located in the capital (petedalby). - Removed the GDI+ installed check at runtime.

EDITOR - Frozen weather zone data for Sea Effects can now be amended (no longer locked in) for Winter and Late Winter settings.

1940 and 1942 Campaigns - Fixed the Loop text for travel from the US to the Red Sea and Persian Gulf to display the correct length of turns the journey will take (Duedman).

1943 Campaign - USSR now starts with a chit invested in Mobility research (Mithrilotter).

Source

Steam News / 22 November 2021

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