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Steam News19 September 20259mo ago

Strategic Command: American Civil War - Update v1.11.01

Hi everyone, we rolled out a new patch for the game, packed with a lot of important balancing tweaks and bug fixes. Here is the full changelog: v1.11.

Full notes

Full Strategic Command: American Civil War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes1 addition7 changes0 removals
  • Gameplay
  • Fixes
  • Events
  • UI and audio
  • Maps
  • Security
addedwe rolled out a new patch for the game, packed with a lot of important balancing tweaks and bug fixes.
fixedFixed an available resolutions display error in the SETTINGS screen.
fixedFixed a sleep tool CTD when combined with selecting next/previous units (John C).
fixedFixed a unit supply value error for when supply sources are > 12.
fixedFixed a naval zone of control display error (CptOdin).
fixedFixed a TERRITORY event CTD when the RECIPIENT_ID had previously armisticed surrendered (budd).

Strategic Command: American Civil War changes

addedwe rolled out a new patch for the game, packed with a lot of important balancing tweaks and bug fixes.
fixedFixed an available resolutions display error in the SETTINGS screen.
fixedFixed a sleep tool CTD when combined with selecting next/previous units (John C).
fixedFixed a unit supply value error for when supply sources are > 12.
fixedFixed a naval zone of control display error (CptOdin).

Hi everyone,

we rolled out a new patch for the game, packed with a lot of important balancing tweaks and bug fixes.

Here is the full changelog:

v1.11.01

GAME ENGINE

  • Fixed an available resolutions display error in the SETTINGS screen.

  • Fixed a sleep tool CTD when combined with selecting next/previous units (John C).

  • Fixed a unit supply value error for when supply sources are > 12.

  • Fixed a naval zone of control display error (CptOdin).

  • Fixed a TERRITORY event CTD when the RECIPIENT_ID had previously armisticed surrendered (budd).

  • Fixed a Carrier attack error when Carriers are set to 100% land attack loss evasion, e.g. they would sometimes still get attacked by defending Anti-Air units.

  • Fixed an Artillery error that allowed counter battery fire to fire through neutral territory (Hogart Time).

  • Fixed an Artillery movement error that would reduce shells to zero if out of range of enemy units (ArcturusRising).

  • Fixed an AI error that did not include Amphibious Warfare research upgrades applicable to minors for increased amphibious transport builds (El Condoro).

  • Fixed a swap unit error that did not properly update control of a hex when that hex is occupied.

  • PBEM++ Lobby will have its Tournament button shown in Green when there are turns to be played, and in Red when your opponent must play out their turns first.

  • Improved AI naval combat logic, e.g. improved FLEET and combat movements and the prioritizations of attacks on enemy Carriers where applicable.

  • Optimized the display of the supply values map for improved scrolling speed (TheGameSquid).

  • Enhanced PBEM security (mdswift; gamerdude).

EDITOR

  • Optimized campaign text loading.

CAMPAIGNS

All CW Campaigns

  • Corrected spelling of Opelika AL (Tanaka)

1861

  • Fixed a rare bug allowing Union AI to invade Arkansas prior to that state's secession (Ivan Bormenthal)

1863/E

  • Campaign now considered a major campaign, to appear in the list with the other Civil War campaigns

1866

  • Map extended to a width of 80 hexes as this now resolves a maximum zoom error when playing on ultra wide 5120x1440 monitors (stolowski).

1879

  • Map extended to a width of 80 hexes as this now resolves a maximum zoom error when playing on ultra wide 5120x1440 monitors (stolowski).

1870, 1904

  • Campaigns now considered mini-campaigns, to appear in the list with other campaigns covering non-Civil War settings

Source

Steam News / 19 September 2025

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