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Steam News1 February 20233y ago

Strategic Command: American Civil War - v.1.06.00

Hi everyone, today we are releasing the first patch after the launch of Wars in the Americas. https://store.steampowered.

Full notes

Full Strategic Command: American Civil War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes0 removals
  • Store
  • Fixes
  • Gameplay
  • Maps
changedhttps://store.steampowered.com/app/2259440/Strategic_Command_American_Civil_War__Wars_in_the_Americas/
fixedGAME ENGINE - Fixed an issue that allowed some newly deployed Naval units that are not river units, to deploy in a river hex. - Fixed a surprised hidden enemy unit error that allowed some units to move through hidden units. - Fixed a DLC campaign loading issue that would in some cases load incorrect customized text in game (Louie Kaboom).
addedCAMPAIGNS 1846 - Set control of eastern Chihuahua and northern Coahuila to Comanche - Added a second port to New Orleans LA - Improved US AI exclsuions (Tanaka) - Improved US AI garrison behaviour - Improved US offensive AI behaviour (Tanaka) - Added the settlement of Anton Lizardo VE
changed1870 - Added French Major Victory if France controls Coblenz (Xsillione) - French 1st Cavalry Division will now deploy on 1870/08/03 at Nancy (was 1870/08/05 at Strasbourg) (OldCrowBalthazor) - Chasseurs des Vosges Franc-Tireurs will now spawn in St Die if a German unit is within 7 hexes of St Die, or the date is 1870/08/28 - Added additional Franc-Tireurs locations (OldCrowBalthazor) - Improved German AI garrison behaviour
changed1898 - Extended map south by 4 hexes (Edprem) - Added a port and Spanish fort unit at Manzanillo CB - DE 501 will now correctly appear at the end of the first US turn - Forts now begin the campaign fully entrenched
changedOTHER - Updated Strategy Guides

Strategic Command: American Civil War changes

changedhttps://store.steampowered.com/app/2259440/Strategic_Command_American_Civil_War__Wars_in_the_Americas/
fixedGAME ENGINE - Fixed an issue that allowed some newly deployed Naval units that are not river units, to deploy in a river hex. - Fixed a surprised hidden enemy unit error that allowed some units to move through hidden units. - Fixed a DLC campaign loading issue that would in some cases load incorrect customized text in game (Louie Kaboom).
addedCAMPAIGNS 1846 - Set control of eastern Chihuahua and northern Coahuila to Comanche - Added a second port to New Orleans LA - Improved US AI exclsuions (Tanaka) - Improved US AI garrison behaviour - Improved US offensive AI behaviour (Tanaka) - Added the settlement of Anton Lizardo VE
changed1870 - Added French Major Victory if France controls Coblenz (Xsillione) - French 1st Cavalry Division will now deploy on 1870/08/03 at Nancy (was 1870/08/05 at Strasbourg) (OldCrowBalthazor) - Chasseurs des Vosges Franc-Tireurs will now spawn in St Die if a German unit is within 7 hexes of St Die, or the date is 1870/08/28 - Added additional Franc-Tireurs locations (OldCrowBalthazor) - Improved German AI garrison behaviour
changed1898 - Extended map south by 4 hexes (Edprem) - Added a port and Spanish fort unit at Manzanillo CB - DE 501 will now correctly appear at the end of the first US turn - Forts now begin the campaign fully entrenched

Hi everyone,

today we are releasing the first patch after the launch of Wars in the Americas.

https://store.steampowered.com/app/2259440/Strategic_Command_American_Civil_War__Wars_in_the_Americas/

Here is the changelog:

GAME ENGINE - Fixed an issue that allowed some newly deployed Naval units that are not river units, to deploy in a river hex. - Fixed a surprised hidden enemy unit error that allowed some units to move through hidden units. - Fixed a DLC campaign loading issue that would in some cases load incorrect customized text in game (Louie Kaboom).

EDITOR - Placing a < symbol at the end of the #MAP_POSITION in STRENGTH scripts will allow for targeted units to be destroyed.

CAMPAIGNS 1846 - Set control of eastern Chihuahua and northern Coahuila to Comanche - Added a second port to New Orleans LA - Improved US AI exclsuions (Tanaka) - Improved US AI garrison behaviour - Improved US offensive AI behaviour (Tanaka) - Added the settlement of Anton Lizardo VE

1870 - Added French Major Victory if France controls Coblenz (Xsillione) - French 1st Cavalry Division will now deploy on 1870/08/03 at Nancy (was 1870/08/05 at Strasbourg) (OldCrowBalthazor) - Chasseurs des Vosges Franc-Tireurs will now spawn in St Die if a German unit is within 7 hexes of St Die, or the date is 1870/08/28 - Added additional Franc-Tireurs locations (OldCrowBalthazor) - Improved German AI garrison behaviour

1898 - Extended map south by 4 hexes (Edprem) - Added a port and Spanish fort unit at Manzanillo CB - DE 501 will now correctly appear at the end of the first US turn - Forts now begin the campaign fully entrenched

OTHER - Updated Strategy Guides

Source

Steam News / 1 February 2023

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