In this update8
Full notes
Full Strange Zoo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Compatibility
- Balance
Strange Zoo changes
Animals
New breeding system — birds build nests and incubate eggs, while animals pair up.
Newborn animals are marked with a bottle icon for the first few seconds after birth.
Events
Meteor shower — kills animals and guests, and destroys objects.
UFO — abducts an animal; now features louder sound effects and a more visible abduction beam.
Controls
Mouse controls — the left mouse button guides the player to the selected destination.
Partial gamepad/controller support.
Key remapping in the Options menu, with new General and Controls tabs.
Controls reference panel added to the pause menu.
Building, Shops, and Economy
Three new fountains.
The Amenities Shop is now divided into tabs: Food & Water / Toys / Buildings / Lamps.
Placed objects such as toys, bowls, and water dispensers can now be moved with the mouse.
Redesigned fences.
Quests and Tutorial
Improved quests.
Tutorial prompts now disappear once the relevant action has been completed.
Visuals
Dust clouds now appear beneath the player’s feet while walking.
Improved animal shadows.
More visible confetti when the zoo levels up.
Sound and Microphone
Default animal sounds have been added, so a microphone is no longer required.
Localization and Other Changes
Added the Pomeranian Games logo to the startup screen.
The default frame-rate limit for new players is now 120 FPS.
Source
Changelog.gg summarizes and formats this update. How we read updates.
