Update archive
Latest Strange Seed updates
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April Dev Blog: An Early Look at the Aquatic Stage
Hey everyone! Summer is fast approaching and our Pink Blob is learning how to swim! We’ve been focusing on the underwater area over the last few months and this new map is shaping up to be a colorful wonderland (or wond…
Build 1.18 - April 20
- Fixed FPS drop issue on some bosses (notably Rosa) - Made the snake skin a bit easier to come across - Made raindrop hints in the Crystal Cave more visible - Removed those unreleased creatures that shouldn't have been…
Build 1.17 - April 7, 2026
- Reduced time to load areas - Significant improvements in FPS - Russian translation improvements by IgorCatty
March update, with a bit of WIP Sneak Peek
Spring is a season of growth, and with it, comes a new patch to help our pink blob evolve. This update includes new language support (the pink blob figured out how to speak Italian and Polish) and fixes to several issue…
Build 1.15 - January 13, 2026
Fixed softlock bug caused by accessory rotation Fixed Ant Queen rematch issues (and hopefully her achievement too) Interaction range for NPCs now scales up if the player is gigantic Improved detection of player on the p…
The Holiday Update + Supporter Pack
Hey everyone! Christmas is near and the Steam Winter Sale is here, with Strange Seed now 20% off. We are also partnering up with Horticular in the Slug Disco Colourful Creature Bundle. If you haven’t already grabbed our…
Near-term roadmap + voting on first expansion concepts
Hey everyone! Thanks to all of you who picked up Strange Seed in its first 4 weeks on Steam. You are all AMAZING and I'm incredibly happy that over 12,000 people have now played the full game! We want to start working o…
Build 1.12 - December 2
- Fixed Hargraves bugging out during his second phase conversion - Yeti Mama nerf: lower HP, slightly lower damage on charge, significantly lower damage from her minions - Ancient Chameleon: fixed buggy attack, gave a m…
Build 1.11 - November 26
- Your creature now pauses during accessory positioning - The accessory judge is now fully accessorized - More zoom out levels for extremely large creatures - Fixed missing loot from Honey Cliffs Genesnake (Brown Beard…
Build 1.10 - November 21
- Fixed the pageant not starting for some players - More camera fixes to prevent it from ever detaching on respawn / teleport - Enemy velociraptors nerfs: less HP and attack damage, longer attack windups, longer cooldow…
Build 1.09 - November 19
- Merchant Benny can now be successfully given a bath (but NOT in spit, that's gross) - Fixed a Bleached Beach race issue that resulted in the race blue-screening and becoming unplayable; those players should now be abl…
Build 1.08 - November 18
- Fixes for sneaky memory leaks that made the game degrade during long play sessions - Moved the Distant Island transition a bit closer to Honey Cliffs and added a visual indicator when you get close - Increased the siz…
Build 1.07 - November 15
- Fixed music / combat loop skipping issue - Added a playable part drop for Hargraves - Added a tombstone for Hargraves (get the part there if you killed him already) - Gave each boss a unique tombstone - Slightly reduc…
Build 1.06 - November 13
- Lots of additional performance improvements, especially in Plains + Crystal Cave - Added third axis of rotation for accessories - All remaining heads made easier to place accessories on - Reduced Teleport Back to Nest…
Extra performance patch for Honey Cliffs + Village
So.. just after building the previous patch, I finally realized the source of the performance issues in Honey Cliffs. A completely innocuous script, silently doing horrible things in the background. In total this improv…
Build 1.05 - November 11
Patch 5: - Optimizations in Honey Cliffs and turned off its lens flare / sun halo effect - Accessories should be a bit easier to position now for early game creatures (in-progress for later ones) - Changing a part with…
Build 1.04 - November 9
Patch four :) - Accessories no longer transfer across Evolve Slots (this change may also fix a skin bug) - Healing now works when at 1 hp - Increased light power of Angler Lure - Reduced attack speed a bit for Crystal C…
Day three patch
- More fixes for the skins / colors not saving, please let me know if there are still issues - Reduced the time until meat appears to match modern fast food standards - Disabled ability to use Evolve Slots during death,…
Day two patch
Set Dragon wings to be given from his tombstone (in case they were missed) Dark Tunnels: fixed code dialogue and outpost door in #06 now opens properly CrystalCave: moved aggro butterfly away from nest to prevent compli…
Day one patch notes
- Possibly fixed the color resetting bug (please check) - Incorrect outpost code given in Dark Tunnels should be fixed, you'll have to visit him again though - Dark Tunnels outpost given its correct number: 06 - Removed…
