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Full notes
Full Strange Hunting Grounds update
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What changed
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Strange Hunting Grounds changes
Coming Soon – From the Strange Hunting Grounds Development Team
Hello, this is the Strange Hunting Grounds development team. We apologize once again for the delay. The release has taken longer than expected. Managing company operations while preparing the game with a small team has been challenging. However, after successfully launching on Nintendo Switch and Google Play, we are now ready to release on Steam.
Development Schedule Changes
Originally, we planned to release on mobile in June and on Steam in July. The mobile version was delayed until July, and subsequent updates and outsourcing work slowed down the progress further. After much trial and error, we have now completed preparations for the Steam release in November.
Major Improvements
Difficulty Adjustment We have completely reworked the difficulty based on your feedback. The gameplay flows more smoothly and rewards have been adjusted to improve pacing. However, ‘easy clear’ is still not guaranteed.
Character Acquisition System We have clarified the two-step process of finding the character’s core (soul) and rescuing friends. Characters will not fully reveal their form unless the core is found, even if friends are rescued. Additionally, some characters can now be purchased using gold earned in the game.
Added Character Stats Each character now has 13 different stats, giving them unique traits and combat styles. This adds greater strategic depth as you choose your favorite character to play.
Added Boss Battles Boss battles that were previously only in exploration mode have now been added to hunting mode. Even if you fail to clear a boss, you can proceed to the next stage and return stronger to try again.
We look forward to seeing you on Steam soon. Thank you for your patience, and we promise to return with an even better game.
Source
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