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Steam News11 February 20215y ago

0.78.00 Experimental Update.

Hi everyone, A new experimental build (0.78.00) is now live! For this build we focused on some requested tweaks and quality-of-life fixes.

In this update4

Full notes

Full Stranded Deep update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Balance
  • Maps
  • Gameplay
addedChangesChanged ‘Play’ button to enter New Game menu if no save game available to continue. - Changed Boat Motor to be usable as a rudder when out of fuel. - Changed Medical Consumables to refund Coconut Flasks after consuming. - Increased Meat inventory capacity from 4 to 8. - Increased Fish inventory capacity from 4 to 8. - Increased Fruit inventory capacity from 4 to 8. - Added Crafter placing controls on screen when placing. - Improved Pinned Crafting Combo display. Changed pinned crafting combo UI to display craftsmanship skill level required to avoid confusion when a player has all materials, but skill is not high enough. - Improved Watch feedback when displaying player Skills; Removed clamped values on skill bars making it easier to monitor skill progress.
fixedBug FixesFixed Tutorial not resuming when re-loading. Please note this fix is not retro-active as old save files will be missing the completed objective data. - Fixed Projectiles (spears, etc) drifting out of player hands when held. - Fixed objects attached to Spears not saving if player holding spear. - Fixed being able to place Craftable objects inside terrain rocks. The crafting ghost will snap to terrain rocks for visualization but placing is not allowed. Foliage does not affect placements.
changedDev NotesUpgraded to Unity 2017.4.40f1. - Upgraded to Steam SDK 1.51.
- Increased Meat inventory capacity48- Increased Meat inventory capacity increased, buff- Increased Fish inventory capacity48- Increased Fish inventory capacity increased, buff- Increased Fruit inventory capacity48- Increased Fruit inventory capacity increased, buff

Stranded Deep changes

addedChanged ‘Play’ button to enter New Game menu if no save game available to continue. - Changed Boat Motor to be usable as a rudder when out of fuel. - Changed Medical Consumables to refund Coconut Flasks after consuming. - Increased Meat inventory capacity from 4 to 8. - Increased Fish inventory capacity from 4 to 8. - Increased Fruit inventory capacity from 4 to 8. - Added Crafter placing controls on screen when placing. - Improved Pinned Crafting Combo display. Changed pinned crafting combo UI to display craftsmanship skill level required to avoid confusion when a player has all materials, but skill is not high enough. - Improved Watch feedback when displaying player Skills; Removed clamped values on skill bars making it easier to monitor skill progress.
fixedFixed Tutorial not resuming when re-loading. Please note this fix is not retro-active as old save files will be missing the completed objective data. - Fixed Projectiles (spears, etc) drifting out of player hands when held. - Fixed objects attached to Spears not saving if player holding spear. - Fixed being able to place Craftable objects inside terrain rocks. The crafting ghost will snap to terrain rocks for visualization but placing is not allowed. Foliage does not affect placements.
changedUpgraded to Unity 2017.4.40f1. - Upgraded to Steam SDK 1.51.

Hi everyone,

A new experimental build (0.78.00) is now live!

For this build we focused on some requested tweaks and quality-of-life fixes. We had more planned for this update and were hoping to get them in, but they just didn’t make it into this update. A second round of tweaks and fixes will be out shortly!

Stay Alive! Beam Team --

Changes

  • Changed ‘Play’ button to enter New Game menu if no save game available to continue. - Changed Boat Motor to be usable as a rudder when out of fuel. - Changed Medical Consumables to refund Coconut Flasks after consuming. - Increased Meat inventory capacity from 4 to 8. - Increased Fish inventory capacity from 4 to 8. - Increased Fruit inventory capacity from 4 to 8. - Added Crafter placing controls on screen when placing. - Improved Pinned Crafting Combo display. Changed pinned crafting combo UI to display craftsmanship skill level required to avoid confusion when a player has all materials, but skill is not high enough. - Improved Watch feedback when displaying player Skills; Removed clamped values on skill bars making it easier to monitor skill progress.

Bug Fixes

  • Fixed Tutorial not resuming when re-loading. Please note this fix is not retro-active as old save files will be missing the completed objective data. - Fixed Projectiles (spears, etc) drifting out of player hands when held. - Fixed objects attached to Spears not saving if player holding spear. - Fixed being able to place Craftable objects inside terrain rocks. The crafting ghost will snap to terrain rocks for visualization but placing is not allowed. Foliage does not affect placements.

Dev Notes

  • Upgraded to Unity 2017.4.40f1. - Upgraded to Steam SDK 1.51.

Source

Steam News / 11 February 2021

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