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Steam News4 November 20178y ago

Ruin Site generator spawnfixes / Scenario description edits / Invasion pathing tweaks

Ruin Site generator spawnfixes -Garage modules should no longer spawn loot crates/weapon drops under a large roof rubble piece Scenario description edits -Reference made to 'ruins' -"Mirage sector" title case fix Other

Full notes

Full Strain Tactics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes1 removal
  • Gameplay
  • Fixes
removedRuin Site generator spawnfixesGarage modules should no longer spawn loot crates/weapon drops under a large roof rubble piece
fixedOther notesInvasion pathing tweaks, should facilitate more rapid ingress for a Northern attack into the base. -The cryopod bug from the update a couple hours back has been addressed.

Strain Tactics changes

  • Miragemap
removedGarage modules should no longer spawn loot crates/weapon drops under a large roof rubble piece
fixedInvasion pathing tweaks, should facilitate more rapid ingress for a Northern attack into the base. -The cryopod bug from the update a couple hours back has been addressed.

Ruin Site generator spawnfixes

-Garage modules should no longer spawn loot crates/weapon drops under a large roof rubble piece

Scenario description edits

-Reference made to 'ruins' -"Mirage sector" title case fix

Other notes

-Invasion pathing tweaks, should facilitate more rapid ingress for a Northern attack into the base. -The cryopod bug from the update a couple hours back has been addressed.

Source

Steam News / 4 November 2017

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