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Steam News21 January 20265mo ago

v1.15.10 - The Microcontroller Layers Update!

Dear Stormworkers, In this update, we have added layered microcontroller nodes! This allows nodes of different types to be placed in the same voxel, meaning microcontrollers can be more compact.

In this update1

Full notes

Full Stormworks: Build and Rescue update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Store
  • Balance
addedIn this update, we have added layered microcontroller nodes! This allows nodes of different types to be placed in the same voxel, meaning microcontrollers can be more compact.
addedWhen designing the node layout on your microcontroller, the interface remains similar. The key difference is that now nodes on different layers can now be placed in the same voxel. For example, a composite node can be placed on the same voxel as an on/off node.
changedAs well as this update are various fixes and improvements. Please see the notes below for full details.
changedYour support makes these updates possible.https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/
fixedYour support makes these updates possible.Feature - microcontroller nodes belonging to different layers can now overlap Rework - rebalanced rolling resistance of small wide tank wheels Rework - jumping now resets the player character controller, fixing issue where sometimes could get stuck to floor Fix - fixed collision issue on barrier in fishing village Fix - fixed turn-key initial state when spawned as default on

Stormworks: Build and Rescue changes

addedIn this update, we have added layered microcontroller nodes! This allows nodes of different types to be placed in the same voxel, meaning microcontrollers can be more compact.
addedWhen designing the node layout on your microcontroller, the interface remains similar. The key difference is that now nodes on different layers can now be placed in the same voxel. For example, a composite node can be placed on the same voxel as an on/off node.
changedAs well as this update are various fixes and improvements. Please see the notes below for full details.
changedhttps://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/
fixedFeature - microcontroller nodes belonging to different layers can now overlap Rework - rebalanced rolling resistance of small wide tank wheels Rework - jumping now resets the player character controller, fixing issue where sometimes could get stuck to floor Fix - fixed collision issue on barrier in fishing village Fix - fixed turn-key initial state when spawned as default on

Dear Stormworkers,

In this update, we have added layered microcontroller nodes! This allows nodes of different types to be placed in the same voxel, meaning microcontrollers can be more compact.

When designing the node layout on your microcontroller, the interface remains similar. The key difference is that now nodes on different layers can now be placed in the same voxel. For example, a composite node can be placed on the same voxel as an on/off node.

As well as this update are various fixes and improvements. Please see the notes below for full details.

Much love <3,

The Stormworks Developers

Your support makes these updates possible.

https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/

Patch Notes

v1.15.10

Feature - microcontroller nodes belonging to different layers can now overlap Rework - rebalanced rolling resistance of small wide tank wheels Rework - jumping now resets the player character controller, fixing issue where sometimes could get stuck to floor Fix - fixed collision issue on barrier in fishing village Fix - fixed turn-key initial state when spawned as default on

Source

Steam News / 21 January 2026

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