Dear Stormworkers, In this update, we have added layered microcontroller nodes! This allows nodes of different types to be placed in the same voxel, meaning microcontrollers can be more compact.
In this update1
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Full Stormworks: Build and Rescue update
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What changed
1 fix2 additions2 changes0 removals
Gameplay
UI and audio
Store
Balance
addedIn this update, we have added layered microcontroller nodes! This allows nodes of different types to be placed in the same voxel, meaning microcontrollers can be more compact.
addedWhen designing the node layout on your microcontroller, the interface remains similar. The key difference is that now nodes on different layers can now be placed in the same voxel. For example, a composite node can be placed on the same voxel as an on/off node.
changedAs well as this update are various fixes and improvements. Please see the notes below for full details.
changedYour support makes these updates possible.https://store.steampowered.com/bundle/46782/Stormworks_The_Complete_Collection/
fixedYour support makes these updates possible.Feature - microcontroller nodes belonging to different layers can now overlap Rework - rebalanced rolling resistance of small wide tank wheels Rework - jumping now resets the player character controller, fixing issue where sometimes could get stuck to floor Fix - fixed collision issue on barrier in fishing village Fix - fixed turn-key initial state when spawned as default on
Stormworks: Build and Rescue changes
addedIn this update, we have added layered microcontroller nodes! This allows nodes of different types to be placed in the same voxel, meaning microcontrollers can be more compact.
addedWhen designing the node layout on your microcontroller, the interface remains similar. The key difference is that now nodes on different layers can now be placed in the same voxel. For example, a composite node can be placed on the same voxel as an on/off node.
changedAs well as this update are various fixes and improvements. Please see the notes below for full details.
fixedFeature - microcontroller nodes belonging to different layers can now overlap Rework - rebalanced rolling resistance of small wide tank wheels Rework - jumping now resets the player character controller, fixing issue where sometimes could get stuck to floor Fix - fixed collision issue on barrier in fishing village Fix - fixed turn-key initial state when spawned as default on
Dear Stormworkers,
In this update, we have added layered microcontroller nodes! This allows nodes of different types to be placed in the same voxel, meaning microcontrollers can be more compact.
When designing the node layout on your microcontroller, the interface remains similar. The key difference is that now nodes on different layers can now be placed in the same voxel. For example, a composite node can be placed on the same voxel as an on/off node.
As well as this update are various fixes and improvements. Please see the notes below for full details.
Feature - microcontroller nodes belonging to different layers can now overlap Rework - rebalanced rolling resistance of small wide tank wheels Rework - jumping now resets the player character controller, fixing issue where sometimes could get stuck to floor Fix - fixed collision issue on barrier in fishing village Fix - fixed turn-key initial state when spawned as default on