What changed
1 fix0 additions0 changes0 removals
fixedThe normal AI difficulty is now available! This includes many enhancements in strategy and decision making throughout the game. Bug fixes: Fixed an issue that could prevent a mage or wizard from garrisoning if a castle wasn’t open as well. The AI speed can be set slower. Heroes gained from other players hands can no longer be garrisoned. Fixed a bug that could cause the AI to take multiple actions at once when the Crystal Ball was played. Fixed an issue that prevented the Rune Chart from displaying if played at the end of the AI's turn.
Storms of Shambhala changes
fixedThe normal AI difficulty is now available! This includes many enhancements in strategy and decision making throughout the game. Bug fixes: Fixed an issue that could prevent a mage or wizard from garrisoning if a castle wasn’t open as well. The AI speed can be set slower. Heroes gained from other players hands can no longer be garrisoned. Fixed a bug that could cause the AI to take multiple actions at once when the Crystal Ball was played. Fixed an issue that prevented the Rune Chart from displaying if played at the end of the AI's turn.
The normal AI difficulty is now available! This includes many enhancements in strategy and decision making throughout the game. Bug fixes: Fixed an issue that could prevent a mage or wizard from garrisoning if a castle wasn’t open as well. The AI speed can be set slower. Heroes gained from other players hands can no longer be garrisoned. Fixed a bug that could cause the AI to take multiple actions at once when the Crystal Ball was played. Fixed an issue that prevented the Rune Chart from displaying if played at the end of the AI's turn.