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Steam News24 April 20242y ago

Patchnote EA 01 : A whole lot bunch and more of fixes

Hello there fellow Runners ! As we are celebrating the launch of Storm's Eye, we are already taking down the most pressing issues on bugs, performance issues and gameplay issue that arised.

Full notes

Full Storm's Eye update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello there fellow Runners !

What changed

13 fixes3 additions6 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Maps
  • Balance
  • Fixes
changedAs we are celebrating the launch of Storm's Eye, we are already taking down the most pressing issues on bugs, performance issues and gameplay issue that arised.
fixedFix UI replication on client (armor break, item inventory, on-screen effect, etc..)
fixedFix client not getting success (some are still buged)
fixedFixed average map time stat
fixedFix various range of bugs on objectives
fixedFix player archer projectile in close range

As we are celebrating the launch of Storm's Eye, we are already taking down the most pressing issues on bugs, performance issues and gameplay issue that arised.

Here's a not-very-detailed-but-nontheless-existing list of fixes in this update :

  • Fix UI replication on client (armor break, item inventory, on-screen effect, etc..)

  • TCA (Terracota Archer) is being buffed (faster projectile and accurate aimbot)

  • Fix client not getting success (some are still buged)

  • Fixed average map time stat

  • Fix various range of bugs on objectives

  • Patch demo (was a bit too behind in term of improvement)

  • Fix player archer projectile in close range

  • Balance out some items

  • Balance spawn zone for more difficulty depending on the scaling (map Ruins and Barricade)

  • Balance monster kill scaling for objectives (Map Contact and Barricade)

  • Make map The Ascent secondary objective more comprehensible, and add dificulty scaling

  • Pathfinding in the Ruins corrected + amélioration du lock avec un seul monstre

  • Patch meteo across all the board, increasing difficulty and frequency when closer to the end of a rotation

  • Fixed Work Ethics achievement (need checking that fix works)

  • More performance for lower config (no emissive on plants and objects)

  • Fixed return to host button

  • Make map Ruins primary objective more comprehensible

  • Add life bar on top of Barricade map primary objective

  • Fix legendary item duplicator

  • Fix river sound being too loud

  • Fixed Barricade Map objective not attacked by ranged AI (except TCA that will still not obliterate it, we're too kind)

  • Added item bump up when spawned and continuous collision detection to prevent them falling through the ground

  • TCA now can move if no player is in line of sight

  • Patch around weakpoints : medium monster taking two hits to die, 5 for big monsters, and the hitbox is less juicy. Also rework visibility for blind people :)

  • Fix replication text on objective on map The Ascent and The Grotto

  • Fix meteo replication for client

  • Easter Eggs :)

As always, thank you so much for playing our game, it means a lot to us, and we are looking toward your feedback if you have some.

With much love,

Random Synapse Team

Source

Steam News / 24 April 2024

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