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Steam News29 August 20214y ago

ONLY 48 HOURS LEFT OF THE STORMRITE KICKSTARTER!! [Official Dev Blog #1]

The Stormrite Kickstarter has just 48 HOURS LEFT!! A big thanks goes out to everyone who has helped us reach our £20,000 goal by backing the project, we would not have been able to do this without you all!

In this update2

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Full Stormrite update

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What changed

0 fixes5 additions1 change1 removal
  • Events
  • Gameplay
  • Balance
changedIf we don't reach our goal by Tuesday 31st August at 11:59pm BST, then Gerald will cease to exist! So if you haven't backed the campaign already, we'd really appreciate it if you would click the image below to take a look at our Kickstarter page, as once the campaign is over, these rewards won't be available to obtain anywhere else!
addedWe’re trialling a new way of showing our community what we’re working on. Up until this point, our different communities on their respective platforms have been seeing varying parts of the development process, without there being one place to go for all Stormrite development updates. So here is our official pilot dev blog!
addedALL-NEW MELEE COMBAT SYSTEMThe main thing that has been worked on recently is an all-new melee combat system for Stormrite. We had paid a lot of attention to the magic and ranged combat of the game, but felt it was time to undergo a long-overdue re-haul of the melee combat in the game.
addedALL-NEW MELEE COMBAT SYSTEMOur new combat system aims to make melee combat a more viable and enjoyable choice of fighting style in the game. We’ve taken inspiration from the Witcher 3 and Assassin’s Creed Valhalla for this, as our main inspiration, Skyrim, has melee combat that we would like to stay away from.
removedALL-NEW MELEE COMBAT SYSTEMBlocking is your best friend , as you can see from the clip above. Blocking will prevent all damage from basic attacks, but you only have a limited amount of “weapon stamina” (to be renamed). When you run out of this, your blocks will no longer have any effect, leaving you exposed. This stamina is regained when not blocking, encouraging players to go on the offensive when they can to take the pressure off themselves in a fight. A well-timed parry will regain stamina , however, also rewarding players who are willing to take risks.
addedALL-NEW MELEE COMBAT SYSTEMDodges are another component of our new combat system that open up opportunities to catch your enemies off guard. When timed correctly they will leave the enemy completely exposed , allowing for massive damage-dealing potential.

Stormrite changes

changedIf we don't reach our goal by Tuesday 31st August at 11:59pm BST, then Gerald will cease to exist! So if you haven't backed the campaign already, we'd really appreciate it if you would click the image below to take a look at our Kickstarter page, as once the campaign is over, these rewards won't be available to obtain anywhere else!
addedWe’re trialling a new way of showing our community what we’re working on. Up until this point, our different communities on their respective platforms have been seeing varying parts of the development process, without there being one place to go for all Stormrite development updates. So here is our official pilot dev blog!
addedThe main thing that has been worked on recently is an all-new melee combat system for Stormrite. We had paid a lot of attention to the magic and ranged combat of the game, but felt it was time to undergo a long-overdue re-haul of the melee combat in the game.
addedOur new combat system aims to make melee combat a more viable and enjoyable choice of fighting style in the game. We’ve taken inspiration from the Witcher 3 and Assassin’s Creed Valhalla for this, as our main inspiration, Skyrim, has melee combat that we would like to stay away from.
removedBlocking is your best friend , as you can see from the clip above. Blocking will prevent all damage from basic attacks, but you only have a limited amount of “weapon stamina” (to be renamed). When you run out of this, your blocks will no longer have any effect, leaving you exposed. This stamina is regained when not blocking, encouraging players to go on the offensive when they can to take the pressure off themselves in a fight. A well-timed parry will regain stamina , however, also rewarding players who are willing to take risks.

The Stormrite Kickstarter has just 48 HOURS LEFT!! A big thanks goes out to everyone who has helped us reach our £20,000 goal by backing the project, we would not have been able to do this without you all! However, we have one more goal we'd like to reach before the end of the campaign...

Currently, we have £28,493 pledged from over 400 backers, but we are only £1500 away from our next goal, animal companions! If we reach our goal, you'll be able to take animals, such as Gerald here, with you on your adventures!

If we don't reach our goal by Tuesday 31st August at 11:59pm BST, then Gerald will cease to exist! So if you haven't backed the campaign already, we'd really appreciate it if you would click the image below to take a look at our Kickstarter page, as once the campaign is over, these rewards won't be available to obtain anywhere else!

Steam post image

Thank you for reading this, and hopefully you'll consider helping us over the line in these final hours! Now, for the exciting part. Our first official dev blog!!!

We’re trialling a new way of showing our community what we’re working on. Up until this point, our different communities on their respective platforms have been seeing varying parts of the development process, without there being one place to go for all Stormrite development updates. So here is our official pilot dev blog!

We’d like to show you what we’ve been working on over the past couple of weeks while our Kickstarter has been running. Development has been slightly slower than usual recently due to the regular management of our campaign, but that hasn’t stopped us from getting stuff done!

ALL-NEW MELEE COMBAT SYSTEM

The main thing that has been worked on recently is an all-new melee combat system for Stormrite. We had paid a lot of attention to the magic and ranged combat of the game, but felt it was time to undergo a long-overdue re-haul of the melee combat in the game.

Our new combat system aims to make melee combat a more viable and enjoyable choice of fighting style in the game. We’ve taken inspiration from the Witcher 3 and Assassin’s Creed Valhalla for this, as our main inspiration, Skyrim, has melee combat that we would like to stay away from.

Blocking is your best friend, as you can see from the clip above. Blocking will prevent all damage from basic attacks, but you only have a limited amount of “weapon stamina” (to be renamed). When you run out of this, your blocks will no longer have any effect, leaving you exposed. This stamina is regained when not blocking, encouraging players to go on the offensive when they can to take the pressure off themselves in a fight. A well-timed parry will regain stamina, however, also rewarding players who are willing to take risks.

Dodges are another component of our new combat system that open up opportunities to catch your enemies off guard. When timed correctly they will leave the enemy completely exposed, allowing for massive damage-dealing potential.

Here is a video of a full fight with the combat system in its current state:

CLOTHING & ARMOUR

Our character artist, Alex, has been hard at work delivering new clothing and armour for our new human models! Some of which were seen in the trailer, the clothing models Alex has created are all in the game at the moment, but we

Source

Steam News / 29 August 2021

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