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Steam News15 September 20241y ago

We’ve heard your feedback! Join the test branch to experience the latest changes

Hi Adventurers, We’ve received a lot of your feedback during the launch, and we want you to know that we are actively working on it!

In this update4

Full notes

Full StormEdge update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Balance
  • Events
changedWe have already implemented several fixes, which are currently available on a hidden development branch of the game. The improvements include:
changedDash MechanismThe cooldown of the dash has been significantly reduced. You now only lose 1 Focus when hit.
changedDash MechanismThe fatigue mechanism has been removed: Fatigue (the red orbs) used to accumulate when you didn’t trigger a perfect dodge and had no Focus left. You could not dash when you had 3 Fatigue. This removed fatigue mechanism will now serve as a challenge in the endgame, and you can choose to enable or disable it.
addedEnemiesA maximum chasing radius has been added for Throne traps; they can no longer chase characters who are out of range.
changedEnemiesThe movement speed and distance of Skeleton Champions’ Shield Dashing have been reduced.
changedEnemiesThe maximum number of enemies on the field has been decreased from 6 to 4 (summoned minions do not count).
maximum number of enemies on the field64maximum number of enemies on the field decreased, nerf

StormEdge changes

changedWe have already implemented several fixes, which are currently available on a hidden development branch of the game. The improvements include:
changedThe cooldown of the dash has been significantly reduced. You now only lose 1 Focus when hit.
changedThe fatigue mechanism has been removed: Fatigue (the red orbs) used to accumulate when you didn’t trigger a perfect dodge and had no Focus left. You could not dash when you had 3 Fatigue. This removed fatigue mechanism will now serve as a challenge in the endgame, and you can choose to enable or disable it.
addedA maximum chasing radius has been added for Throne traps; they can no longer chase characters who are out of range.
changedThe movement speed and distance of Skeleton Champions’ Shield Dashing have been reduced.

Hi Adventurers,

We’ve received a lot of your feedback during the launch, and we want you to know that we are actively working on it! Your support and insights are invaluable to us, and we’d like to ask for your help in making the game even better!

We have already implemented several fixes, which are currently available on a hidden development branch of the game. The improvements include:

Dash Mechanism

  • The cooldown of the dash has been significantly reduced. You now only lose 1 Focus when hit.

  • The fatigue mechanism has been removedFatigue (the red orbs) used to accumulate when you didn’t trigger a perfect dodge and had no Focus left. You could not dash when you had 3 Fatigue. This removed fatigue mechanism will now serve as a challenge in the endgame, and you can choose to enable or disable it.

Enemies

  • A maximum chasing radius has been added for Throne traps; they can no longer chase characters who are out of range.

  • The movement speed and distance of Skeleton Champions’ Shield Dashing have been reduced.

  • The maximum number of enemies on the field has been decreased from 6 to 4 (summoned minions do not count).

Support from the Village

  • There is now a chance to receive support from the village at the start of a new exploration. Enjoy the extra help!

Visuals

  • Enemies that are attacking now feature a red outline.

  • Most skill visual effects when hitting enemies have been improved.

  • The visual effect when enemies are hit has been enhanced.

If you’re interested in being among the first to try these features and share your feedback with us, please join the development branch of the game.

To do this, right-click on the game in your Steam library, select Properties, then choose Betas, and enter this password in the text box: z1l4m4g3hk4g4

We look forward to your feedback in the comments section of this post or on our Discord!

Source

Steam News / 15 September 2024

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