Update log
Full Storm Striker update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello StormStriker players! We’re excited to introduce the 1.46 update. Here’s what’s new:
Extracted changes
- Gameplay
- Balance
- Performance
- Maps
Lightning and Teo Join the Battle
The new character Lightning makes her debut, and Teo returns to the battlefield!
Please refer to the Balance section below for more details.
Lucy's Skill Swap Added
A new skill swap has been added for Lucy, tailored for a close-range playstyle. Please refer to the Balance section below for more information.
Overall Balance Direction
Maximus
Developer Notes
We observed that aggressive tank characters like Volf and Shifu are currently more dominant.
While Maximus has a clear role, his lower-tier performance showed limited potential.
To emphasize his strength as a defensive tank, we've slightly increased the shield value on his core defensive skill.
Indomitable Shield
Guard Amount: 700 → 800
Warmonger
Developer Notes
Titan Splash had high mobility and a short cooldown, which often led to disjointed gameplay, with one team lacking a tank and the other missing a DPS.
To address this and encourage more cooperative play, we have increased the cooldown of Titan Splash from 4s to 6s.
To compensate for this nerf and strengthen Warmonger’s role as a protective counter-tank, we’ve also improved his shielding ability.
Flex Harder!
Guard Amount: 700 → 800
Titan Splash
Cooldown: 4s → 6s
Totem Buster
Cooldown: 5s → 6s
Totem Fall
Cooldown: 5s → 6s
Boulder Tackle
Damage: 30 / 180 → 60 / 150
Eveleen
Developer Notes
With other tanks receiving buffs, Eveleen’s pick rate has fallen.
We're slightly buffing her LMB damage and range, and planning future updates to allow it to hit enemies along the Z-axis as well, instead of only XY.
While this update includes only a small adjustment, we’ll continue to monitor her performance and raise her viability to be on par with other tanks in situational pick rates.
Quantum Cube
Damage: 80 → 90
Range: 7m → 8m
Bernhardt
Developer Notes
Bernhardt’s sustain fits the bruiser archetype well, but his burst DPS has been exceeding expectations, making it hard for supports to counter him effectively.
To address this, we’re slightly reducing his damage output while enhancing his mobility and rage-fueled survivability.
With shorter cooldowns on movement skills, we envision Bernhardt as a persistent threat that eventually overwhelms healers through sustained pressure.
Death Pursuit
Damage: 10 / 140 → 10 / 125
Rampaging Fury
Damage: 10 / 100 → 10 / 125
Shield: 75 → 100
Dash Distance: 4.5m → 6m
Inferno Strike
Damage: 210 → 180
Blitzkrieg
Cooldown: 7s → 6s
Savage Dash
Cooldown: 9s → 7s
Akira
Developer Notes
The swap skill Dimensional Slash has felt underwhelming compared to Decimation, particularly in terms of healing, range, and forward movement.
To improve usability, we've increased its projectile speed.
Wind Blade
Projectile Speed: 50m/s → 120m/s
Dimensional Slash
Projectile Speed: 90m/s → 120m/s
Lightning
Developer Notes
Lightning is our third bruisertype character.
She grows stronger by stacking basic attacks and was designed to be a beginner-friendly melee character that's easy to play but requires good positioning.
We expect her to be a high-floor, low-ceiling character until her swap skill (Limit Break) is activated, at which point her power
Source
