Storm Striker
Steam News 13 May 20251y ago

1.46.0 Patch Notes (May 22, 2025)

Hello StormStriker players! We’re excited to introduce the 1.46 update. Here’s what’s new: Lightning and Teo Join the Battle The new character Lightning makes her debut, and Teo returns to the battlefield! Please refer…

Update log

Full Storm Striker update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello StormStriker players! We’re excited to introduce the 1.46 update. Here’s what’s new:

Extracted changes

0 fixes3 additions17 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Maps
addedHello StormStriker players! We’re excited to introduce the 1.46 update. Here’s what’s new:
addedLightning and Teo Join the BattleThe new character Lightning makes her debut, and Teo returns to the battlefield!
changedLightning and Teo Join the BattlePlease refer to the Balance section below for more details.
addedLucy's Skill Swap AddedA new skill swap has been added for Lucy, tailored for a close-range playstyle. Please refer to the Balance section below for more information.
changedLucy's Skill Swap AddedOverall Balance Direction
changedMaximusDeveloper Notes We observed that aggressive tank characters like Volf and Shifu are currently more dominant. While Maximus has a clear role, his lower-tier performance showed limited potential. To emphasize his strength as a defensive tank, we've slightly increased the shield value on his core defensive skill.
To address this and encourage more cooperative play, we have increased the cooldown of Titan Splash4s to 6sTitan Splash Cooldown:4s to 6sTotem Buster Cooldown:5s to 6sTotem Fall Cooldown:5s to 6s

Lightning and Teo Join the Battle

  • The new character Lightning makes her debut, and Teo returns to the battlefield!

  • Please refer to the Balance section below for more details.

Lucy's Skill Swap Added

A new skill swap has been added for Lucy, tailored for a close-range playstyle. Please refer to the Balance section below for more information.

Overall Balance Direction

Maximus

  • Developer Notes

    • We observed that aggressive tank characters like Volf and Shifu are currently more dominant.

    • While Maximus has a clear role, his lower-tier performance showed limited potential.

    • To emphasize his strength as a defensive tank, we've slightly increased the shield value on his core defensive skill.

  • Indomitable Shield

    • Guard Amount: 700 → 800

Warmonger

  • Developer Notes

    • Titan Splash had high mobility and a short cooldown, which often led to disjointed gameplay, with one team lacking a tank and the other missing a DPS.

    • To address this and encourage more cooperative play, we have increased the cooldown of Titan Splash from 4s to 6s.

    • To compensate for this nerf and strengthen Warmonger’s role as a protective counter-tank, we’ve also improved his shielding ability.

  • Flex Harder!

    • Guard Amount: 700 → 800

  • Titan Splash

    • Cooldown: 4s → 6s

  • Totem Buster

    • Cooldown: 5s → 6s

  • Totem Fall

    • Cooldown: 5s → 6s

  • Boulder Tackle

    • Damage: 30 / 180 → 60 / 150

Eveleen

  • Developer Notes

    • With other tanks receiving buffs, Eveleen’s pick rate has fallen.

    • We're slightly buffing her LMB damage and range, and planning future updates to allow it to hit enemies along the Z-axis as well, instead of only XY.

    • While this update includes only a small adjustment, we’ll continue to monitor her performance and raise her viability to be on par with other tanks in situational pick rates.

  • Quantum Cube

    • Damage: 80 → 90

    • Range: 7m → 8m

Bernhardt

  • Developer Notes

    • Bernhardt’s sustain fits the bruiser archetype well, but his burst DPS has been exceeding expectations, making it hard for supports to counter him effectively.

    • To address this, we’re slightly reducing his damage output while enhancing his mobility and rage-fueled survivability.

    • With shorter cooldowns on movement skills, we envision Bernhardt as a persistent threat that eventually overwhelms healers through sustained pressure.

  • Death Pursuit

    • Damage: 10 / 140 → 10 / 125

  • Rampaging Fury

    • Damage: 10 / 100 → 10 / 125

    • Shield: 75 → 100

    • Dash Distance: 4.5m → 6m

  • Inferno Strike

    • Damage: 210 → 180

  • Blitzkrieg

    • Cooldown: 7s → 6s

  • Savage Dash

    • Cooldown: 9s → 7s

Akira

  • Developer Notes

    • The swap skill Dimensional Slash has felt underwhelming compared to Decimation, particularly in terms of healing, range, and forward movement.

    • To improve usability, we've increased its projectile speed.

  • Wind Blade

    • Projectile Speed: 50m/s → 120m/s

  • Dimensional Slash

    • Projectile Speed: 90m/s → 120m/s

Lightning

  • Developer Notes

    • Lightning is our third bruisertype character.

    • She grows stronger by stacking basic attacks and was designed to be a beginner-friendly melee character that's easy to play but requires good positioning.

    • We expect her to be a high-floor, low-ceiling character until her swap skill (Limit Break) is activated, at which point her power

Source

Steam News / 13 May 2025

Open original