Full notes
Full Storm Seas update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Over the past few weeks we have kept working on several core systems in Storm Seas. Some of this work is already merged into the main development branch, and another portion remains in validation before we consider it ready for a public update. One major focus was naval combat. We advanced new projectile variants, refined cannon control, improved visuals for the ammunition UI, and added support for selecting ammunition in a more direct way. These changes are aimed at making each combat decision clearer and more responsive. We also made important progress on trade routes. We are implementing flows to pick up and deposit goods between cities, along with moving cargo from the ship into warehouses when a route is stopped at base. Alongside this, we improved navigation behavior for route ships to reduce issues near edges or corners of the NavMesh. In parallel, we continue polishing tutorials, UI, localization, interaction sounds, and character and ship prefabs. The goal is for Storm Seas to communicate more clearly what is happening—in combat as well as during trade, exploration, and management. Thank you for following Storm Seas' development. We are moving forward carefully, validating each system before it becomes part of a public update. You can add the game to your Steam wishlist here: https://store.steampowered.com/app/3905530/Storm_Seas/
Source
Changelog.gg summarizes and formats this update. How we read updates.
