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Steam News5 October 20187y ago

Stories Patch Notes - 2018-10-05

Hello Dear Friends, It's been 2 years since the last update and for that we apologize. We were busy making Omensight...

Full notes

Full Stories: The Path of Destinies update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Dear Friends, It's been 2 years since the last update and for that we apologize. We were busy making Omensight... But during the production of Omensight, we kept thinking about coming back to Stories, not completely satisfied with the game and wanting to address all the major issues that have been flagged by you, our community, since the game's launch in 2016. We jumped on the opportunity once Omensight was done. So here it is: Update #4!

What changed

1 fix1 addition8 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Maps
fixedThe game engine has been updated to Unreal Engine 4.18, improving performances and visuals and that's why we're calling this version Stories: The Path of Destinies Remastered. Also the following issues have been fixed:
changedGlobal: In wide resolutions, player can't click on Back or Apply in Options menu
changedGlobal: Portrait stay on and dialogues can be missed when using Alt-Tab during dialogues
changedGlobal: Ravens can sometimes miss their combat Idle animation
changedMenus: Advanced Graphics Options have been made easier to access
changedFleet: Players can fall off the map by dashing back to the platform

Stories: The Path of Destinies changes

fixedThe game engine has been updated to Unreal Engine 4.18, improving performances and visuals and that's why we're calling this version Stories: The Path of Destinies Remastered. Also the following issues have been fixed:
changedGlobal: In wide resolutions, player can't click on Back or Apply in Options menu
changedGlobal: Portrait stay on and dialogues can be missed when using Alt-Tab during dialogues
changedGlobal: Ravens can sometimes miss their combat Idle animation
changedMenus: Advanced Graphics Options have been made easier to access

The game engine has been updated to Unreal Engine 4.18, improving performances and visuals and that's why we're calling this version Stories: The Path of Destinies Remastered. Also the following issues have been fixed:

  • Global: Sometimes players can't unlock "Boreas discoverer" achievement

  • Global: Hooking a Shield Raven can increase the Combo meter to a high number

  • Global: If players switch sword right before a locked door, they won't be able to open it

  • Global: In wide resolutions, player can't click on Back or Apply in Options menu

  • Global: It was possible to fall by dashing in corners

  • Global: Perfect Strike text sometimes overlaped with Combo Meter

  • Global: Portrait stay on and dialogues can be missed when using Alt-Tab during dialogues

  • Global: Quitting in tutorial after crafting sword and loading back in did not leave the sword equipped

  • Global: Ravens can sometimes miss their combat Idle animation

  • Global: Subtitles for scripted dialogues could disappear if a banter had started playing just before

  • Global: Using the Grappling Hook on an enemy started a combo

  • Menus: Advanced Graphics Options have been made easier to access

  • Menus: Continue highlight color was different than the others

  • Menus: Option items sometimes weren't saved (without closing the game)

  • Desert: Elevator does not open door when stopped

  • Fleet: Players can fall off the map by dashing back to the platform

  • Fleet: Combat slowmo sometimes continues during following cutscene

  • Fleet: Hero Path - Zenobia can appear in T-Pose inside a ship during the Farfarer cutscene

  • Fleet: Player can be stuck, unable to reach an hookpost on secondary path

  • Forest: Raven can be stuck on a rock ("kicked enemies getting stuck on higher level terrain")

  • Mountains: Some subtitles could be played during the wrong cutscene

  • Nexus: Player was able to leave combat area by kicking an enemy and following up with an attack

  • Nexus: Sometimes characters were invisible after skipping the intro cutscene

  • Nexus: Issues with Russian localization after completing the level

  • Nexus: The player can walk off the airship in Nexus by repeatedly attacking the back side

  • Prison: Eyeballs' cone of vision could go through some walls

  • Prison: Sublevel missing when coming from the first pink door

  • Ruins: Quitting game during the end sequence (or even earlier?) and continuing game makes the wrong sequence play

  • TutorialAltar kept its "new" green VFX after player got their first upgrade
  • Tutorial: The mouse icon can be seen on the Counter tutorial pop-up

  • Village: Controls could be lost after countering an attack

Thanks so much for the support! Take care!

Source

Steam News / 5 October 2018

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