Full notes
Full Stories: The Path of Destinies update
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Repeated intro
Hello Dear Friends, It's been 2 years since the last update and for that we apologize. We were busy making Omensight... But during the production of Omensight, we kept thinking about coming back to Stories, not completely satisfied with the game and wanting to address all the major issues that have been flagged by you, our community, since the game's launch in 2016. We jumped on the opportunity once Omensight was done. So here it is: Update #4!
What changed
- Fixes
- UI and audio
- Gameplay
- Maps
Stories: The Path of Destinies changes
The game engine has been updated to Unreal Engine 4.18, improving performances and visuals and that's why we're calling this version Stories: The Path of Destinies Remastered. Also the following issues have been fixed:
Global: Sometimes players can't unlock "Boreas discoverer" achievement
Global: Hooking a Shield Raven can increase the Combo meter to a high number
Global: If players switch sword right before a locked door, they won't be able to open it
Global: In wide resolutions, player can't click on Back or Apply in Options menu
Global: It was possible to fall by dashing in corners
Global: Perfect Strike text sometimes overlaped with Combo Meter
Global: Portrait stay on and dialogues can be missed when using Alt-Tab during dialogues
Global: Quitting in tutorial after crafting sword and loading back in did not leave the sword equipped
Global: Ravens can sometimes miss their combat Idle animation
Global: Subtitles for scripted dialogues could disappear if a banter had started playing just before
Global: Using the Grappling Hook on an enemy started a combo
Menus: Advanced Graphics Options have been made easier to access
Menus: Continue highlight color was different than the others
Menus: Option items sometimes weren't saved (without closing the game)
Desert: Elevator does not open door when stopped
Fleet: Players can fall off the map by dashing back to the platform
Fleet: Combat slowmo sometimes continues during following cutscene
Fleet: Hero Path - Zenobia can appear in T-Pose inside a ship during the Farfarer cutscene
Fleet: Player can be stuck, unable to reach an hookpost on secondary path
Forest: Raven can be stuck on a rock ("kicked enemies getting stuck on higher level terrain")
Mountains: Some subtitles could be played during the wrong cutscene
Nexus: Player was able to leave combat area by kicking an enemy and following up with an attack
Nexus: Sometimes characters were invisible after skipping the intro cutscene
Nexus: Issues with Russian localization after completing the level
Nexus: The player can walk off the airship in Nexus by repeatedly attacking the back side
Prison: Eyeballs' cone of vision could go through some walls
Prison: Sublevel missing when coming from the first pink door
Ruins: Quitting game during the end sequence (or even earlier?) and continuing game makes the wrong sequence play
- TutorialAltar kept its "new" green VFX after player got their first upgrade
Tutorial: The mouse icon can be seen on the Counter tutorial pop-up
Village: Controls could be lost after countering an attack
Thanks so much for the support! Take care!
Source
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