In this update2
Full notes
Full Stories of Blossom update
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What changed
- Gameplay
- UI and audio
- Server
Stories of Blossom changes
Bug fixes:
Text to speech reads right and left analogue sticks incorrectly if they have a direction.
On Tutorial enter if you change navigation mode you receive both initial tutorial prompts.
When in point, selecting the point navigation option causes the cursor disappears.
The colour preview of the hue options are not set after the initial opening of the settings.
Audio Captions are cleared at the end of interaction events.
[DEMO] Uses the wrong audio caption for celebratory music cue.
Audio caption was still up over the diary, and stayed up.
On controller reconnect message close, the time scale is set to 1 even if a display is up.
Controller disconnect message is behind some UI elements.
Walked into kitchen ext, crab walked until direction change was triggered or slide in.
Gameplay displays have conflicting sorting layers with pause menu created displays.
There is an issue with the old heirloom and new beginning quests’ diary entries.
Steam achievements are not unlocking.
Improvements:
Added a short delay before accepting input during the initial Press any button prompt.
Item display is no longer behind the transition screen.
If using point, on controller disconnect message closed, it now shoots a raycast to update pointer's position.
All exit sign's point colliders now cover the sign's sprite.
Cannon outline is no longer behind the vine.
Vine's collider is no longer over the cannon.
Dialogue lines displayed in multiple parts, no longer have a comma at the end unless, grammatically needed.
Text to speech now narrates the possible input actions for all elements without the smart culling.
Town square's character speed increased.
New default for the sensitivity of pointer (controller).
Source
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