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Full notes
Full Stories of Blossom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Stories of Blossom changes
Hi everyone, we hope this post finds you well!
This year has already got off to a great start. Clare and I are currently wrapping up the production of Stories of Blossom, which is exciting. We cannot wait for everyone to play it! Last month we had some great opportunities to showcase our game's accessibility and the work we are doing at Soft Leaf Studios to improve it.
During GA conf's Awards we had a short segment about Stories of Blossom's accessibility features:
Access - Ability
We had the honour of being awarded "Best Indie Game Outdoing the AAA Competition" at Access-Ability's Game of the Year Accessibility Awards. To learn more about that check out the following link.
On top of that Laura covered how we are approaching accessibility in our game, focusing on its audio descriptions. We are thrilled that people are enjoying the work we have put into the game to make it more accessible.
Last but not least, for anyone who has yet to try out the accessibility features in our game, we currently have a short playable demo here on steam.
That's all for now. I best get back to finishing the game!
Until next time,
Conor
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