Full notes
Full Stoplights update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- UI and audio
- Fixes
- Compatibility
- Gameplay
Bug fixes:
Some players were experiencing crashes while alt-tabing in fullscreen mode. This is a known Unity issue, possibly related to Discord. As a result, switched default screen mode from "Exclusive Fullscreen" to "Borderless"
Attempted fix on rare and obscure bug, where a city would not send a train even when a valid path was available
Reduced size of "Moon" map buildings as well as increased starting occupied radius in order to eliminate a visual bug, where no buildings were visible on tiles close to rough terrain
Attempted fix on a rare gameplay UI bug, where some UI elements would get stuck in place under certain conditions when moving camera
Fixed two variants for the 50 day length option that had double resource demand on the same day
Narrowed down data that was saved to the steam cloud, avoiding machine-specific data and settings, which might have caused performance or compatibility issues across synced devices
Gameplay tweaks:
Changed how it's decided where rail tracks can be placed above water, making it less strict than it was before
Modified clay material and shader, so it doesn't look as pixelated
Selling entities placed during the same pause window now refunds 100% of the cost, regardless of the chosen difficulty setting. Unpausing removes this benefit and works as previously
Source
Changelog.gg summarizes and formats this update. How we read updates.
