Full notes
Full StOoPiD Puzzle Game update
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Repeated intro
Hello again everyone! I'm happy to announce the latest update to SPG! This one is a little larger than past ones, so strap in for a little.
What changed
- UI and audio
- Compatibility
- Gameplay
StOoPiD Puzzle Game changes
Nick had a random and insatiable need to rework the messy audio script used in SPG (that thing was a complete nightmare for us), and opted to do so for this. While it was mostly fine for the game, this update has cleaned up a significant amount of backend worries, and allowed for some more fail safes to be put into place in regards to audio.
On top of that, after some friends and I had talked about it, we found out that SPG was rather large considering what it is. We found it was due to how text was handled. Before I could compress the text in gimp or something myself, Nick, the animal, just did it anyway! Guy's a freak! Seriously though, this saved well over a hundred megabytes. Not sure what unity was doing with that text. On top of that, he also wanted to try a simple compression method on the images for the puzzles, so let me know if you happen to notice a drop in quality there. Think it's completely fine, and unnoticeable.
20 more star levels, bringing the total puzzle count to 100 * Proper saving client side to ensure things like audio levels and resolution are retained proper * Better functioning audio settings * Audio slider for sound effects * Reworked main menu text to allow for better scaling * Compression worked into the puzzle images (let me know if you can notice any loss in quality, and it'll be reverted) * Overall game size more than halved (thanks to the last two) * Fixed an error when completing a level, and going to the level select menu not allowing the music to be turned back up after being turned down for an audio chime * Fixed an error where the first song at game launch would always be a certain one, now random
Linux and Mac support soon, this one might take another moment, but I think it'll be good to go in a little!
Sheeesh, that was a lot. Huge huge huge thanks to Nick for doing this, all I really did was talk out issues, test everything possible, and make levels. It's really all thanks to him for this one. <3
New levels can be accessed simply in the start game menu, after clicking to the fourth page of levels. Future levels will be added the same way. :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
