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Steam News17 April 20262mo ago

Devblog #03

Hi everyone! We’re back with our second weekly update. Things are moving fast, and here’s a look at what we’ve been working on: Stackable Upgrades & Combat Evolution ✨ We’ve been testing how stacking upgrades changes yo

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Full Stonewards update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedStackable Upgrades & Combat Evolution ✨We’ve been testing how stacking upgrades changes your gameplay. By combining specific bonuses, you can get significantly stronger: - Super Jump: Stack jump upgrades to reach the highest ores and escape swarms with ease. - Massive Knockback: Chain knockback bonuses to keep even the toughest monsters at a distance while you mine.

Hi everyone!

We’re back with our second weekly update. Things are moving fast, and here’s a look at what we’ve been working on:

Stackable Upgrades & Combat Evolution ✨

We’ve been testing how stacking upgrades changes your gameplay. By combining specific bonuses, you can get significantly stronger: - Super Jump: Stack jump upgrades to reach the highest ores and escape swarms with ease. - Massive Knockback: Chain knockback bonuses to keep even the toughest monsters at a distance while you mine.

The Dwarves are coming to life (WIP) 🧔

Last week we showed you concept art, but now our dwarves are taking shape in 3D! They are still a work in progress, but we’re starting to get the look and feel we want for our team.

Procedural Ruins 🏛️

The caves are getting more mysterious. We’ve integrated Ancient Ruins into the procedural generation. You’ll now find forgotten structures and lost architecture during your explorations.

See you in next week's update,

The Banana Tiger Team

Source

Steam News / 17 April 2026

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