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Steam News6 March 201610y ago

Update 1.2. Changes to controls.

After analyzing all the feedback received so far, I decided to make the following significant changes to the controls: No more double clicks to perform heavy attacks.

Full notes

Full Stones of Sorrow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedAttacks can be performed while in the air. Previously attacking enemies was only possible on the ground.
changedThe instakill button moved from the right mouse button to the key Q . The eating corpses or deploying a bomb button moved from Y to the Back button on the Xbox 360 controller. Y is now the heavy attack button on the controller.
addedAdded short descriptions to the control screen: the eating corpses button has to be unlocked and bombs have to be bought.
addedAnimations:Animator logic has been updated to create faster response times and a better feel to the core combat. Jumping and rolling animations can now be instantly interrupted by attack animations. This gives more direct control to the player.
changedAnimations:Normal attack animation speeds increased for faster gameplay. Hack away!
changedAnimations:Recalibrated the use of stamina. Normal attacks take 33% less stamina.

Stones of Sorrow changes

changedAttacks can be performed while in the air. Previously attacking enemies was only possible on the ground.
changedThe instakill button moved from the right mouse button to the key Q . The eating corpses or deploying a bomb button moved from Y to the Back button on the Xbox 360 controller. Y is now the heavy attack button on the controller.
addedAdded short descriptions to the control screen: the eating corpses button has to be unlocked and bombs have to be bought.
addedAnimator logic has been updated to create faster response times and a better feel to the core combat. Jumping and rolling animations can now be instantly interrupted by attack animations. This gives more direct control to the player.
changedNormal attack animation speeds increased for faster gameplay. Hack away!

After analyzing all the feedback received so far, I decided to make the following significant changes to the controls:

  • No more double clicks to perform heavy attacks. Heavy attacks can be performed with the right mouse click. Alternatively heavy attacks can be performed by pressing the Alt key.

  • Attacks can be performed while in the air. Previously attacking enemies was only possible on the ground.

  • The instakill button moved from the right mouse button to the key Q. The eating corpses or deploying a bomb button moved from Y to the Back button on the Xbox 360 controller. Y is now the heavy attack button on the controller.

  • Added short descriptions to the control screen: the eating corpses button has to be unlocked and bombs have to be bought.

Animations:

  • Animator logic has been updated to create faster response times and a better feel to the core combat. Jumping and rolling animations can now be instantly interrupted by attack animations. This gives more direct control to the player.

  • Normal attack animation speeds increased for faster gameplay. Hack away!

  • Recalibrated the use of stamina. Normal attacks take 33% less stamina.

Co-op:

  • Players two, three and four get a dedicated key for heavy attacks.

I would like to thank everyone who left me invaluable feedback by writing reviews or making videos. I am eternally grateful, Rain

Source

Steam News / 6 March 2016

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