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Steam News23 September 201510y ago

Update 1.1.2. Balancing and gameplay changes

Changes to gameplay: Maximum speed capped at triple the normal speed. Was previously uncapped and some item combinations could make the character too fast to control. Starting price of a weapon is 2500.

Full notes

Full Stones of Sorrow update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions10 changes1 removal
  • Gameplay
  • Store
  • Balance
  • UI and audio
changedChanges to gameplay:Maximum speed capped at triple the normal speed. Was previously uncapped and some item combinations could make the character too fast to control.
changedChanges to gameplay:Starting price of a weapon is 2500. Every weapon purchase will raise the price by 15%.
changedChanges to gameplay:The deadliest weapons can be bought starting from level 3.
changedChanges to gameplay:Price for items can't be lower than 250. Was previously uncapped and with some item combinations could have been as low as a few gold pieces.
changedChanges to gameplay:Price for weapons can't be lower than 999. Was also previously uncapped.
changedChanges to gameplay:Cooling down timer for traders reduced from 2.0 seconds to 0.1 seconds. No more waiting in line.
Cooling down timer for traders2.0seconds0.1secondsCooling down timer for traders decreased, nerf

Stones of Sorrow changes

changedMaximum speed capped at triple the normal speed. Was previously uncapped and some item combinations could make the character too fast to control.
changedStarting price of a weapon is 2500. Every weapon purchase will raise the price by 15%.
changedThe deadliest weapons can be bought starting from level 3.
changedPrice for items can't be lower than 250. Was previously uncapped and with some item combinations could have been as low as a few gold pieces.
changedPrice for weapons can't be lower than 999. Was also previously uncapped.

Changes to gameplay:

  • Maximum speed capped at triple the normal speed. Was previously uncapped and some item combinations could make the character too fast to control.

  • Starting price of a weapon is 2500. Every weapon purchase will raise the price by 15%.

  • The deadliest weapons can be bought starting from level 3.

  • Price for items can't be lower than 250. Was previously uncapped and with some item combinations could have been as low as a few gold pieces.

  • Price for weapons can't be lower than 999. Was also previously uncapped.

  • Cooling down timer for traders reduced from 2.0 seconds to 0.1 seconds. No more waiting in line.

  • Can't move while eating corpses anymore.

  • Added a phrase to the Gatekeeper in which he tells you to be smart with you gold, because he will take the gold he wants even if you have cleared the level of all creatures.

Changes to default controls:

  • Eating corpses moved to a separate key on the keyboard. Previously it was tied to the same key as the Execution key. On the controller it was moved from executing enemies to the same button as deploying a bomb. Bombs are very rare and you can not eat any corpses until you have deployed the bomb. As always, all keyboard and controller buttons are rebindable so feel free to experiment.

Fixes:

  • Added a animation state between a running animation and a eating a corpse animation.

  • Little Turnip the weapon trader will no longer die when you have the "no traders can die" item.

  • An important gameplay item will now be granted automatically upon slaying the big beast. Previously you had to pick it up near the corpse.

  • Made improvements to level 3, hopefully eliminating any rare getting stuck glitches. I was not able to reproduce that glitch myself so anyone experiencing any problems notify me in the forums!

Thanks for all the feedback, much appreciated! Rain

Source

Steam News / 23 September 2015

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