Greetings, Stones Keepers! We are currently preparing a major announcement. So stay tuned! In terms of the small update, we decided to add the option to save during combat. This has been requested by many players.
In this update3
Full notes
Full Stones Keeper: King Aurelius update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Stones Keepers!
What changed
0 fixes2 additions3 changes0 removals
Gameplay
Store
UI and audio
changedWe are currently preparing a major announcement. So stay tuned!
addedIn terms of the small update, we decided to add the option to save during combat. This has been requested by many players. Our team decided that it is worth letting players play the game the way they want, even though this mechanic will allow "save-scumming" before each turn takes place.
addedDemonstration of the new animationsAs we showed you last time, we have more animations ready. And we are currently focusing on adding as many animations as we can. More details will be revealed in the announcement later.
changedAir elementalPortraits will also be animated
Stones Keeper: King Aurelius changes
changedWe are currently preparing a major announcement. So stay tuned!
addedIn terms of the small update, we decided to add the option to save during combat. This has been requested by many players. Our team decided that it is worth letting players play the game the way they want, even though this mechanic will allow "save-scumming" before each turn takes place.
addedAs we showed you last time, we have more animations ready. And we are currently focusing on adding as many animations as we can. More details will be revealed in the announcement later.
changedPortraits will also be animated
We are currently preparing a major announcement. So stay tuned!
In terms of the small update, we decided to add the option to save during combat. This has been requested by many players. Our team decided that it is worth letting players play the game the way they want, even though this mechanic will allow "save-scumming" before each turn takes place.
As we showed you last time, we have more animations ready. And we are currently focusing on adding as many animations as we can. More details will be revealed in the announcement later.