Thank you to everyone who took part in the Stones Keeper II: Chaos Lord playtests! We’ve gone through your feedback and picked out several changes that we’ll be making before release.
Full notes
Full Stones Keeper II: Chaos Lord update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition1 change0 removals
Gameplay
UI and audio
addedAutomatic turn ending has been disabled. Players now have full control over when to end their turn. This should help avoid situations where the turn ended unexpectedly or caused confusion. - The leveling system has been updated. Unlocked abilities now have their own dedicated slot. This makes it easier to see when a new ability becomes available, and also helps separate abilities from talents visually.
changedThe buttons in the leveling window have been adjusted. The “Accept” button has been renamed to “OK”, while the “Cancel” button is now hidden until the player takes an action in that window. For example, if you level up a character, the cancel button will appear and allow you to undo that action. - Weapon perks now have a visual activation effect. This should make it much easier to notice when a character’s perk has triggered. - Summoned creatures now stay on the battlefield longer. Their lifetime now matches the cooldown timer of the summoning ability. - Important mission areas are now easier to see. Key positions in missions now have both an outline and an inner highlight. One example is the banshee teleportation area after obtaining the artifact of the forest spirits.
Stones Keeper II: Chaos Lord changes
addedAutomatic turn ending has been disabled. Players now have full control over when to end their turn. This should help avoid situations where the turn ended unexpectedly or caused confusion. - The leveling system has been updated. Unlocked abilities now have their own dedicated slot. This makes it easier to see when a new ability becomes available, and also helps separate abilities from talents visually.
changedThe buttons in the leveling window have been adjusted. The “Accept” button has been renamed to “OK”, while the “Cancel” button is now hidden until the player takes an action in that window. For example, if you level up a character, the cancel button will appear and allow you to undo that action. - Weapon perks now have a visual activation effect. This should make it much easier to notice when a character’s perk has triggered. - Summoned creatures now stay on the battlefield longer. Their lifetime now matches the cooldown timer of the summoning ability. - Important mission areas are now easier to see. Key positions in missions now have both an outline and an inner highlight. One example is the banshee teleportation area after obtaining the artifact of the forest spirits.
Thank you to everyone who took part in the Stones Keeper II: Chaos Lord playtests!
We’ve gone through your feedback and picked out several changes that we’ll be making before release.
Changes based on playtest feedback:
Automatic turn ending has been disabled. Players now have full control over when to end their turn. This should help avoid situations where the turn ended unexpectedly or caused confusion. - The leveling system has been updated. Unlocked abilities now have their own dedicated slot. This makes it easier to see when a new ability becomes available, and also helps separate abilities from talents visually.
The buttons in the leveling window have been adjusted. The “Accept” button has been renamed to “OK”, while the “Cancel” button is now hidden until the player takes an action in that window. For example, if you level up a character, the cancel button will appear and allow you to undo that action. - Weapon perks now have a visual activation effect. This should make it much easier to notice when a character’s perk has triggered. - Summoned creatures now stay on the battlefield longer. Their lifetime now matches the cooldown timer of the summoning ability. - Important mission areas are now easier to see. Key positions in missions now have both an outline and an inner highlight. One example is the banshee teleportation area after obtaining the artifact of the forest spirits.
Once again, thank you for taking part in the playtests and sharing your feedback.
Our next major step is preparing Stones Keeper II: Chaos Lord for release. We’ll announce the exact release date in advance.