Full notes
Full Stonehearth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Maps
Stonehearth changes
More bugfixes! We’ve also added some changes to support some of the modder requests you've sent us.
Bugfixes and Improvements
Fixed various cases of hearthlings stalling while building
Fixed a bug that caused a crash to desktop
UI optimizations for the Citizens menu, Save menu, Party editor, Multiplayer menu, Settings page
Added product version string to About page
Fixed inability to click Fullscreen checkbox in the Settings menu due to overlapping graphics text
Fixed Amberstone pedestal not being usable
Fixed valor town bonus not unlocking the Valor Torch
Fixed Gilded Crimson rug so that it can be safely used in the builder
Hide cancel command on placement ghosts for non-undeployable items (ie. hearths, banners)
Fixed non-upgradeable additional equipment pieces not being unequipped when the main piece is unequipped
Quivers can now use feathers from ostriches instead of only poyo feathers
Fixed the Northern Alliance crop encounter so that it delivers the crops that the kingdom doesn’t already have unlocked
Fixed ostrich drops not being autolooted on harvest
Make sure ostriches and poyos hatched outside of your pasture can be slaughtered by your shepherd to prevent overpopulation
Fixed some container items so that they show up under a valid category in the UI
Fixed hearths getting undeployed in certain cases
Fixed Reinforced Stone Door not having reinforced door stats
Remove some references to deprecated fine items
Fixed a minor encounter error that happens when a player disconnects in a multiplayer game
Fixed town starting with more than the specified number of starting hearthlings when constants.population.genders is overridden
Fixed game creation error that happens when the num_starting_citizens is less than 2
Modder Support
Added "eye_color" to the categories in female_customizations.json
Added array support for job roles, equipment roles, and item materials
Added water habitat type so that modders can add landmarks, nests to the water
Allow modders to specify traits by kingdom
Added female model variant to female zombies and skeletons so that they can wear female clothes
Added the material tag `shield` to shields
Allow custom modded equipment slots to be visible in the equipment tab of character sheet UI
Changed rock_layer_6 hex color code to upper case so that biome terrain colors can remap it correctly
Added pet bed assets, drinking animations assets, teacup assets (not hooked into game)
⚠️ Note to modders: We’ve made changes to several UI files, so you may need to update your mod to make it compatible. See the full list of changed files here. Special thanks to BrunoSupremo for providing implementation details for much of the modder requests! Have fun! Team Stonehearth
Source
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