Hello everyone! Now that Stoneguard is live in Early Access, we wanted to share a look at what’s already in the game and what we’re planning to build next.
In this update5
Full notes
Full Stoneguard update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions1 change0 removals
Balance
Gameplay
Maps
Compatibility
changedReleased with Early AccessThe Early Access version of Stoneguard already includes all gameplay up to Boss 2, Steam achievements, and multiplayer. That gives players the chance to jump in now, experience the core survival and defense loop, and help shape the game as we continue development.
addedOngoing UpdatesBetween major content drops, we’ll be focusing on implementing player feedback, fixing bugs, improving animations, and adding quality-of-life updates. These updates are meant to make the game smoother, clearer, and more enjoyable while we continue expanding the experience.
addedFull Release GoalsFor version 1.0, our goal is to bring Stoneguard all the way to the final boss and add new enemies, new craftable monster items, a new siege engine, story ending content, and additional achievements. We’re also planning new maps and traps, though some of those features may change based on player feedback.
addedPlanned Major UpdatesOur roadmap also includes two major updates, one targeted for Fall/Winter 2026 and another for Spring 2027. These updates are planned to add new bosses, new enemies, more monster craftable items, endless mode, traps, controller support, and food system improvements including more ways to gather food, fishing, simple cooking, and new hunger mechanics.
Stoneguard changes
changedThe Early Access version of Stoneguard already includes all gameplay up to Boss 2, Steam achievements, and multiplayer. That gives players the chance to jump in now, experience the core survival and defense loop, and help shape the game as we continue development.
addedBetween major content drops, we’ll be focusing on implementing player feedback, fixing bugs, improving animations, and adding quality-of-life updates. These updates are meant to make the game smoother, clearer, and more enjoyable while we continue expanding the experience.
addedFor version 1.0, our goal is to bring Stoneguard all the way to the final boss and add new enemies, new craftable monster items, a new siege engine, story ending content, and additional achievements. We’re also planning new maps and traps, though some of those features may change based on player feedback.
addedOur roadmap also includes two major updates, one targeted for Fall/Winter 2026 and another for Spring 2027. These updates are planned to add new bosses, new enemies, more monster craftable items, endless mode, traps, controller support, and food system improvements including more ways to gather food, fishing, simple cooking, and new hunger mechanics.
Hello everyone!
Now that Stoneguard is live in Early Access, we wanted to share a look at what’s already in the game and what we’re planning to build next. This roadmap highlights the current Early Access content, our ongoing update goals, and the major features we’re aiming to deliver as development continues.
Released with Early Access
The Early Access version of Stoneguard already includes all gameplay up to Boss 2, Steam achievements, and multiplayer. That gives players the chance to jump in now, experience the core survival and defense loop, and help shape the game as we continue development.
Ongoing Updates
Between major content drops, we’ll be focusing on implementing player feedback, fixing bugs, improving animations, and adding quality-of-life updates. These updates are meant to make the game smoother, clearer, and more enjoyable while we continue expanding the experience.
Full Release Goals
For version 1.0, our goal is to bring Stoneguard all the way to the final boss and add new enemies, new craftable monster items, a new siege engine, story ending content, and additional achievements. We’re also planning new maps and traps, though some of those features may change based on player feedback.
Planned Major Updates
Our roadmap also includes two major updates, one targeted for Fall/Winter 2026 and another for Spring 2027. These updates are planned to add new bosses, new enemies, more monster craftable items, endless mode, traps, controller support, and food system improvements including more ways to gather food, fishing, simple cooking, and new hunger mechanics.
A Living Roadmap
This roadmap is a guide, not a guarantee. As Stoneguard grows, we’ll keep listening closely to player feedback and adjusting priorities where needed so the game becomes the best version of itself.
Thank you for playing, testing, and sharing your feedback with us. Every run, every bug report, and every suggestion helps shape the future of Stoneguard.