Full notes
Full Stonedeep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Stonedeep changes
WARNING to game is currently pretty hard in the beginning.
Fixed visual bugs in the user interface of clicked buildings
Fixed visual bugs in the user interface of dwarfs info
Added seed display on start of the game and loading screen
Added Kingdom names, so you can find you save files easier
Added saving for creative mode
Monsters couldn't spawn(on tiles) but animals could because of a silly copy and paste mistake
Scrollbar reset when Tool group changed
Changed some spawn rates
Added additional recipe for hooch (6 finger bones)
Boozer did not fill his building with gold coins
Some buffs were not saved to files
Kingdom name and seed is now also saved in files
You now can save in creative mode - currently, you can't change a normal game to a creative game. Also, currently it's not our plan to support changing a creative game to a normal game.
Monsters spawn on tiles when played for 14 days
Source
Changelog.gg summarizes and formats this update. How we read updates.
