In this update2
Full notes
Full Stone Simulator – Just Be a Rock update
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What changed
- Performance
- Gameplay
- Events
- Fixes
Stone Simulator – Just Be a Rock changes
Have you ever wondered what it’s like to stay perfectly still… while the world around you suddenly runs faster? I did. So I called the developers. They came, looked at my framerate… and quietly sat down in shock.
After long meditations, profiler rituals, and conversations with the spirits of the engine, they performed a miracle — optimization.
So massive that in some places performance increased fourfold. Four. Solid. Times.
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Look at these two screenshots. Similar? You’re right — almost identical. I’m still sitting… or lying… maybe standing? Hard to tell. I’m still a rock.
But now look at the top-left corner…
On an RTX 5080*
Woooow. This isn’t magic. This is optimization. Even I didn’t believe I could do nothing… this fast.
What we did:
Lowered the official system requirements thanks to optimization!
New requirements
Minimum: Nvidia GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB)
Recommended
Nvidia RTX 2060 / AMD Radeon RX 5700 XT
Medium and Low render settings now look much more consistent and pleasant.
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Image 1 — old LOW settings, Image 2 — new LOW settings
Motion Blur toggle finally behaves and works correctly
Event-related bugs fixed (the stone spirits are pleased)
Leaderboard fixed (playtime is now counted correctly per session)
Fixed inactive day tracking for the “Existential Crisis” achievement
Fixed visual inconsistencies in certain events
And this is only the beginning.
A lot of strange, interesting, and… perfectly motionless things await. But before I return to eternal contemplation — here’s a small spoiler:
Yes. Exactly what you’re thinking. And no, I won’t say more. I’m a rock. We keep secrets.
Thank you for sitting with me.
PS: Huge thanks to the Rendrify team for helping with optimization
1.2.0.2 Hotfix
Fixed AMD Graphic Cards issue (Colorful flickering)
Fixed Background music playback option
Source
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