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Steam News13 March 20179y ago

Eggplant Update Released

There's a new update today! We hope you like it. There's a new level, and the game now has STEAM TRADING CARDS and emoticons and all that good stuff. Patch notes: -New arena, Street.

Full notes

Full Stolen Steel VR update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedThere's a new update today! We hope you like it. There's a new level, and the game now has STEAM TRADING CARDS and emoticons and all that good stuff. Patch notes: -New arena, Street. You can switch between arenas using the piece of paper labelled "TOUCH TO CHANGE LEVEL", at the start of each area. -You can now distract unaware guards with sounds - breaking bottles, noises from weapons, etc. -Added sliceable eggplants. Eggplants can be used as a weapon, but do not do very much damage unless it's a stealth kill in which case eggplant is just as effective at killing someone as a sword, as in life. -Fixed some issues where you could teleport inside walls etc -Increased hand overlap collider size so it's easier to pick things up now -Fixed an issue where npcs were frequently disarming the player -Fixed some issues with locking weapon not unlocking it when weapon dropped -Fixed a situation where a guard could fall out of the map -Fixed issue where you could grab stuff with the Vive's grip buttons; it's supposed to be only the triggers. Reason being the Vive's grip buttons are very easy to hit accidentally and very hard to hit on purpose. Also, people with very small hands are in some cases unable to use them at all. -Ended up adding sliceable apples, pears and plums too. -Fixed various other bugs and issues and forgot to document 'em. Let us know what you think and thanks as always for your continued support and so on. <3

Stolen Steel VR changes

fixedThere's a new update today! We hope you like it. There's a new level, and the game now has STEAM TRADING CARDS and emoticons and all that good stuff. Patch notes: -New arena, Street. You can switch between arenas using the piece of paper labelled "TOUCH TO CHANGE LEVEL", at the start of each area. -You can now distract unaware guards with sounds - breaking bottles, noises from weapons, etc. -Added sliceable eggplants. Eggplants can be used as a weapon, but do not do very much damage unless it's a stealth kill in which case eggplant is just as effective at killing someone as a sword, as in life. -Fixed some issues where you could teleport inside walls etc -Increased hand overlap collider size so it's easier to pick things up now -Fixed an issue where npcs were frequently disarming the player -Fixed some issues with locking weapon not unlocking it when weapon dropped -Fixed a situation where a guard could fall out of the map -Fixed issue where you could grab stuff with the Vive's grip buttons; it's supposed to be only the triggers. Reason being the Vive's grip buttons are very easy to hit accidentally and very hard to hit on purpose. Also, people with very small hands are in some cases unable to use them at all. -Ended up adding sliceable apples, pears and plums too. -Fixed various other bugs and issues and forgot to document 'em. Let us know what you think and thanks as always for your continued support and so on. <3

There's a new update today! We hope you like it. There's a new level, and the game now has STEAM TRADING CARDS and emoticons and all that good stuff. Patch notes: -New arena, Street. You can switch between arenas using the piece of paper labelled "TOUCH TO CHANGE LEVEL", at the start of each area. -You can now distract unaware guards with sounds - breaking bottles, noises from weapons, etc. -Added sliceable eggplants. Eggplants can be used as a weapon, but do not do very much damage unless it's a stealth kill in which case eggplant is just as effective at killing someone as a sword, as in life. -Fixed some issues where you could teleport inside walls etc -Increased hand overlap collider size so it's easier to pick things up now -Fixed an issue where npcs were frequently disarming the player -Fixed some issues with locking weapon not unlocking it when weapon dropped -Fixed a situation where a guard could fall out of the map -Fixed issue where you could grab stuff with the Vive's grip buttons; it's supposed to be only the triggers. Reason being the Vive's grip buttons are very easy to hit accidentally and very hard to hit on purpose. Also, people with very small hands are in some cases unable to use them at all. -Ended up adding sliceable apples, pears and plums too. -Fixed various other bugs and issues and forgot to document 'em. Let us know what you think and thanks as always for your continued support and so on. <3

Source

Steam News / 13 March 2017

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