Update log
Full Stolen Realm Survivors update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Performance
- Events
- Gameplay
- Maps
- Fixes
The Stolen Realm Survivors demo has received a series of updates since our last post, starting with v0.119, one of our biggest updates yet, and continuing through to the latest version, v0.127, with balance changes, fixes, and ongoing improvements based on your feedback.
These updates focus on adding more player choice, improving progression depth, refining balance, and addressing performance and stability issues.
What is Stolen Realm Survivors?
Set in the world of Stolen Realm, Survivors reimagines the universe as a fast-paced, survivor-style action roguelike.
Reverse bullet hell, zero aiming: Auto-shooter mechanics let you focus on strategy, character builds, and survival.
Modify unique skills & loot combos: Craft powerful synergies and evolve your survivor each run.
Dynamic quests & branching paths: Encounter lore-driven events, make choices with your party, and shape your run as you progress.
Co-op chaos or solo challenge: Play alone or team up online against relentless hordes.
Procedurally evolving runs: Every run is unique in the ever-evolving Stolen Realm.
From the halls of Castle Gloom to escalating Depth levels, every run pushes your build, positioning, and synergy decisions to the limit.
Major Features:
Added a Quest System featuring story-driven encounters, branching choices, party voting, and unique rewards - Includes Survive, Collection, Protection, and Kill Count objectives
Added a Branching Map System, allowing players to choose their path between combat, quests, shops, shrines, treasure, and bosses
Added new Fortunes, 2 new weapons, and a new area: Twilight Temple
Players can now see allies’ choices after making their own
Leaderboards now display the build used
Free Rerolls and Banishes can now be earned through quests
Improvements to the Steam Invite system
Added Resolution and Windowed mode options
Balance & Gameplay Updates:
Boss rewards now offer 3 Fortune choices
Boss encounters now appear every 8 levels instead of 4
Increased player base movement speed
Adjusted shop economy and item costs
Reduced Difficulty 3 health scaling
Increased penalties on Augmented Fortunes
Multiple enemy balance adjustments (Abomination, Iron Golem, Reaper, and others)
Buffs to items and systems such as Grandfather Odachi, Oculus Gem, and Ability Increase items
Armor now provides stronger damage reduction
Updates to Revenge mechanics, including new triggers and improved scaling
Quest adjustments to improve pacing and prevent exploits
System & Quality of Life Improvements:
Improved multiplayer stability and Steam invite functionality
Added better visual clarity and feedback
Improved performance in high-load scenarios
Updated achievement requirements for clearer progression
Lighting improvements in character select
Bug Fixes:
Fixed progression blockers such as black screens, map resets, and spawning issues
Fixed multiple cases of low frame rate and performance drops
Fixed issues with quests, rewards, and interaction states
Fixed scaling problems affecting items, abilities, and stats
Fixed multiplayer issues including desyncs and joining problems
Fixed numerous item and skill bugs
Fixed edge cases causing incorrect health values, damage, and UI display issues
Your feedback continues to directly shape the development of Stolen Realm Survivors, and these updates are a direct result of what we’ve been hearing from the community.
Thank you for playing and for helping shape Stolen Realm Survivors.
Play the Demo & Wishlist on Steam:
[dynamiclink href="https://store.steampowered.com/app/3228580/Stolen_Realm_Survivors/"]
— The Burst2Flame Dev Team
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