In this update1
Full notes
Full Stocksynd House update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Balance
- Gameplay
- Fixes
- Store
Stocksynd House changes
As we draw closer to the end of the first week for Stocksynd House we would really like to thank everyone that has bought the game. We really appreciate the extremely kind and incredibly constructive feedback that we have received.
We released a minor update already but this is the first major update and we are super excited to find out what you all think. We have fixed a few bugs, tweaked some optimization and added some additional spookiness! Obviously, due to the nature of Stocksynd House, we can't tell you exactly what we have updated as it will spoil the surprises. Check below for a list of vague points that should give you enough of an idea.
1.3 Release Notes:
Added global audio volume control in menu room
Increased movement speed for some areas
Optimized game loading - Sexy new loading screen and its much quicker!
Seriously ramped up the terror in one sequence - Not telling you which, but you'll know when you see it!
Adjusted some slightly loud SFX. E.g. cabinet doors
Reorganized some puzzle elements a little - no details to avoid spoilers.
Fixed a couple of very minor story related bugs
Fixed some floor surfaces playing incorrect walking SFX
Some minor tweaks to interactable objects
Some minor UI tweaks
We really hope you enjoy this update and hope you all stay safe.
Kindest regards Cyberflux Games
Source
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