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Steam News27 June 20242y ago

Preview:Rise and Fall

Firstly, I don't particularly like doing previews; I prefer to release content once it's completed. So.... I'm unable to update to a new version this week, let me explain why.

Full notes

Full Stock:Retail investors update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
addedFirstly, I don't particularly like doing previews; I prefer to release content once it's completed. So.... I'm unable to update to a new version this week, let me explain why.
changedIndustry Prosperity Value The industry will have a prosperity value attribute, with 100 being the baseline. Values above 100 will boost industry profits and market capacity, while values below 100 will do the opposite.
changedCompany Profit Company profit = Users * Product price * Profit margin - Company maintenance cost
addedI've made changes to the core logic of the game, and these days I’ve been debugging these functions. These significant modifications are not compatible with the current script, so I need to revise the script as well. This is why I can't release a new version this week; I need to revise the script, and it's a substantial amount of work.
changedRegarding the Flaws of the New Interface The new trading interface may not have as complete functionality as the old one, and it may not be as reliable, also containing some bugs. I apologize for the issues and will continue to optimize the interface.
changedRegarding Experience Optimization This is also in the plan; I need time to solve these issues one by one. I hope for your understanding and patience.

Stock:Retail investors changes

addedFirstly, I don't particularly like doing previews; I prefer to release content once it's completed. So.... I'm unable to update to a new version this week, let me explain why.
changedIndustry Prosperity Value The industry will have a prosperity value attribute, with 100 being the baseline. Values above 100 will boost industry profits and market capacity, while values below 100 will do the opposite.
changedCompany Profit Company profit = Users * Product price * Profit margin - Company maintenance cost
addedI've made changes to the core logic of the game, and these days I’ve been debugging these functions. These significant modifications are not compatible with the current script, so I need to revise the script as well. This is why I can't release a new version this week; I need to revise the script, and it's a substantial amount of work.
changedRegarding the Flaws of the New Interface The new trading interface may not have as complete functionality as the old one, and it may not be as reliable, also containing some bugs. I apologize for the issues and will continue to optimize the interface.

Firstly, I don't particularly like doing previews; I prefer to release content once it's completed. So.... I'm unable to update to a new version this week, let me explain why.

Industry Prosperity Value The industry will have a prosperity value attribute, with 100 being the baseline. Values above 100 will boost industry profits and market capacity, while values below 100 will do the opposite.

Prosperity Rate Every quarter consists of thirty days, and each day a coin is tossed to determine the prosperity value for that day. The accumulation over thirty days will be settled on the 30th day.

Company Profit Company profit = Users * Product price * Profit margin - Company maintenance cost

Company Users Users are the most important asset for a company. Every quarter, a portion of the company's users will churn, which is related to the industry's "stickiness." The churned segment will be contested by competitors within the same industry.

Company Valuation Company valuation has been revamped, varying slightly across different industries. Superior companies will have higher valuations.

I've made changes to the core logic of the game, and these days I’ve been debugging these functions. These significant modifications are not compatible with the current script, so I need to revise the script as well. This is why I can't release a new version this week; I need to revise the script, and it's a substantial amount of work.

Regarding the Flaws of the New Interface The new trading interface may not have as complete functionality as the old one, and it may not be as reliable, also containing some bugs. I apologize for the issues and will continue to optimize the interface.

Regarding Experience Optimization This is also in the plan; I need time to solve these issues one by one. I hope for your understanding and patience.

Source

Steam News / 27 June 2024

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