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Steam News10 July 201510y ago

Reiza SimRacing Bonanza - Tire pickup & flatspotting demonstration

https://www.youtube.com/watch?v=nZR2YRpTAp4 A demonstration of some neat stuff we have been working on - tire dirt pick-up from running off track & flatspotting.

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Full Stock Car Extreme update

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What changed

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  • Balance
addedhttps://www.youtube.com/watch?v=nZR2YRpTAp4 A demonstration of some neat stuff we have been working on - tire dirt pick-up from running off track & flatspotting. Here you can see how these will cause visible damage to the tires and notice the actual physical effect of this damage, as the flatspots provoke some violent vibration down the straights. The depth of the flatspot on the tire is a function of the tire softness, load as well as how long it dragged along the road during the wheel lock-up. The tire will then round up again and the ride smooth out, as the rubber around the flatspot gradually wears off. These functionalities are currently implemented externally and only for the player´s car - one of our goals with the campaign is to fully integrate them into the codebase for AI & multiplayer to bring the dynamics of tire management & behavior to another, far more realistic level. Speaking of dynamics, we´re also pushing to confirm another fundamental element of real racing into our list of coding goals within the campaign´s budget - watch this space! Since there is no such thing as too much goodness, this video also gives a glimpse of our new modern Montreal track - already confirmed as future free additions for both Stock Car Extreme & Formula Truck thanks to all of those who already contributed with our crowdfunding campaign! Want to join in and help us bring these developments for SCE & FTruck? Contribute to our campaign to make these developments a reality!

Stock Car Extreme changes

addedhttps://www.youtube.com/watch?v=nZR2YRpTAp4 A demonstration of some neat stuff we have been working on - tire dirt pick-up from running off track & flatspotting. Here you can see how these will cause visible damage to the tires and notice the actual physical effect of this damage, as the flatspots provoke some violent vibration down the straights. The depth of the flatspot on the tire is a function of the tire softness, load as well as how long it dragged along the road during the wheel lock-up. The tire will then round up again and the ride smooth out, as the rubber around the flatspot gradually wears off. These functionalities are currently implemented externally and only for the player´s car - one of our goals with the campaign is to fully integrate them into the codebase for AI & multiplayer to bring the dynamics of tire management & behavior to another, far more realistic level. Speaking of dynamics, we´re also pushing to confirm another fundamental element of real racing into our list of coding goals within the campaign´s budget - watch this space! Since there is no such thing as too much goodness, this video also gives a glimpse of our new modern Montreal track - already confirmed as future free additions for both Stock Car Extreme & Formula Truck thanks to all of those who already contributed with our crowdfunding campaign! Want to join in and help us bring these developments for SCE & FTruck? Contribute to our campaign to make these developments a reality!

https://www.youtube.com/watch?v=nZR2YRpTAp4 A demonstration of some neat stuff we have been working on - tire dirt pick-up from running off track & flatspotting. Here you can see how these will cause visible damage to the tires and notice the actual physical effect of this damage, as the flatspots provoke some violent vibration down the straights. The depth of the flatspot on the tire is a function of the tire softness, load as well as how long it dragged along the road during the wheel lock-up. The tire will then round up again and the ride smooth out, as the rubber around the flatspot gradually wears off. These functionalities are currently implemented externally and only for the player´s car - one of our goals with the campaign is to fully integrate them into the codebase for AI & multiplayer to bring the dynamics of tire management & behavior to another, far more realistic level. Speaking of dynamics, we´re also pushing to confirm another fundamental element of real racing into our list of coding goals within the campaign´s budget - watch this space! Since there is no such thing as too much goodness, this video also gives a glimpse of our new modern Montreal track - already confirmed as future free additions for both Stock Car Extreme & Formula Truck thanks to all of those who already contributed with our crowdfunding campaign! Want to join in and help us bring these developments for SCE & FTruck? Contribute to our campaign to make these developments a reality!

Source

Steam News / 10 July 2015

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