HomeGamesUpdatesPricingMethodology
Steam News4 April 20242y ago

Patch 1.1.0: Friends Without Borders

No more stuck to one place, cross-region is now available! Join your friends around the world and explore the new level, Split Valley Woods! Full release notes: 1.1.

Full notes

Full Stilt update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions0 changes0 removals
  • Gameplay
  • Server
  • Performance
  • Balance
  • Security
  • Fixes
addedNo more stuck to one place, cross-region is now available! Join your friends around the world and explore the new level, Split Valley Woods!
added[New Feature] Players can now choose their server region, either in the settings menu or within the group up room, providing greater control over matchmaking and connectivity.
added[New Feature] Introducing a new multiplayer level: Split Valley Woods. Explore this exciting new environment with friends in multiplayer mode.
fixed[Fix] Addressed minor level issues and implemented internal system enhancements for improved gameplay stability.
fixed[Fix] Corrected an issue where appear spikes causing damage did not align correctly with visual cues before initial strike.
fixed[Fix] Resolved an exploit where players could become invulnerable by pausing the game immediately after taking damage.

No more stuck to one place, cross-region is now available! Join your friends around the world and explore the new level, Split Valley Woods!

Full release notes: 1.1.0 General Changes:

  • [New Feature] Players can now choose their server region, either in the settings menu or within the group up room, providing greater control over matchmaking and connectivity.

  • [New Feature] Introducing a new multiplayer levelSplit Valley Woods. Explore this exciting new environment with friends in multiplayer mode.
  • [Fix] Addressed minor level issues and implemented internal system enhancements for improved gameplay stability.

  • [Fix] Corrected an issue where appear spikes causing damage did not align correctly with visual cues before initial strike.

  • [Fix] Resolved an exploit where players could become invulnerable by pausing the game immediately after taking damage.

  • [Fix] Resolved an issue where pausing during fog transitions into arena gameplay could cause the transition to become stuck.

  • [Potential Fix] Investigated and addressed reports of players falling through the floor upon respawning at the boss level. Further testing is ongoing to confirm the effectiveness of the solution.

Have you found any bugs, got some feedback or want to find new players? Join Stilt's official Discord!

Source

Steam News / 4 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.